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Gameplay Software Engineer - Madden

Multiple Locations: Orlando, FL, USA • Austin, TX, USA

Notice

This position is no longer open.

Requisition Number: 175616

Position Title: Sr Software Engineer I

External Description:

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.

EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.

Madden NFL is developed at EA’s Tiburon Studio in Orlando, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We are looking for talent with a passion for sports to create experiences that connect with millions of football fans around the world to grow the love of the sport. 

Overview

We are seeking a Gameplay Software Engineer to develop in-game character behaviors specializing in Animation and Character Physics.

In this position you will work side-by-side with Game Designers and Animators. You will take part in the full game creation process from design and architecture, writing technical documentation, code implementation, debugging and tuning gameplay behaviors and ensuring owned features are shipped under performance, memory and load time budgets. 

Requirements 

  • Collaborate with our distributed teams on the continued development of our Rigid Body Simulation and Character Physics.
  • Full end to end ownership of physics-based gameplay features. Including fixing physics artifacts in the game.
  • Balance between Physics and animation techniques to achieve believable character behavior and movement.
  • Work closely with the designers and animators to build character behaviors and interactions.
  • Conduct code reviews and mentor other engineering team members.

Qualifications

  • Bachelor's degree or higher in Computer Science, Computer Engineering or related field.
  • Experience with Physically driven animation systems.
  • Passion for making and playing games.
  • Robust solid C/C++ skills with ability to write clear, maintainable, portable code.
  • At least 1 shipped title working as a Physics or Animation engineer or working on Physics simulation systems.
  • Excellent math skills with an emphasis on 3D math.
  • Experience with large code bases and optimizing code, data, and bandwidth to improve both memory consumption and execution speed.
  • Console programming experience on a multiplayer game.
  • Self-motivated and energetic team player with a very strong work ethic and cooperative attitude

About EA

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Community / Marketing Title: Gameplay Software Engineer - Madden

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Days Open: 129

Can this position be remote?: 0

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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