Principal Technical Designer
Multiple Locations: Marina Del Rey, CA 90292, USA • Redwood City, CA, USA • Vancouver, BC, Canada • Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA
Requisition Number: 175615
Position Title: Principal Game Designer I
External Description:
Principal Technical Designer
Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles and Vancouver-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.
Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.
We are looking for a Principal Technical Designer like you to join us in our mission to create amazing games and experiences, and to elevate ourselves and our craft. This role will report to our Studio Design Line Director. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within the US or Canada to apply.
Responsibilities
- Collaborate with other disciplines to guide the implementation of core game mechanics and project design infrastructure
- Own and prototype key features of the game
- Support and grow the technical design group through mentorship, knowledge-sharing, and writing documentation
- Set priorities and goals for your work, together with important partners
- Create long-term plans for more efficient content implementation workflows (gameplay systems and tools)
- Develop and advocate best practices to the team
- Look for opportunities to learn new skills to benefit your growth, your team, and the studio
Qualifications
- 8+ years of experience as a technically-oriented game designer, with multiplayer experience
- At least one shipped AAA game
- Strong technical proficiency with text/visual scripting, programming languages, and debugging
- Understand the importance of documentation, teaching others, and respectful communication
- Broad taste in games
Valuable Additional Skills
- Degree in computer science or similar
- Experience with technical writing
Benefits
We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality.
Next Steps
As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume.
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $131,600 - $213,300
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $131,600 - $213,300
• Jersey City, NJ:
º $154,800 - $213,300
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $131,600 - $179,600
• Washington (depending on location e.g. Seattle vs. Spokane):
º $131,600 - $195,200
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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Community / Marketing Title: Principal Technical Designer
Company Profile:
Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。
EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。
Days Open: 273
Can this position be remote?: 1
EEO Employer Verbiage:
EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。