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Principal Technical Designer

複数の場所: Marina Del Rey, CA 90292, USA • Redwood City, CA, USA • Vancouver, BC, Canada • Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA

応募

Requisition Number: 175615

Position Title: Principal Game Designer I

External Description:

Principal Technical Designer

 

Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles and Vancouver-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.

Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

We are looking for a Principal Technical Designer like you to join us in our mission to create amazing games and experiences, and to elevate ourselves and our craft. This role will report to our Studio Design Line Director. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within the US or Canada to apply.

 

Responsibilities

  • Collaborate with other disciplines to guide the implementation of core game mechanics and project design infrastructure
  • Own and prototype key features of the game
  • Support and grow the technical design group through mentorship, knowledge-sharing, and writing documentation
  • Set priorities and goals for your work, together with important partners
  • Create long-term plans for more efficient content implementation workflows (gameplay systems and tools)
  • Develop and advocate best practices to the team
  • Look for opportunities to learn new skills to benefit your growth, your team, and the studio

 

Qualifications

  • 8+ years of experience as a technically-oriented game designer, with multiplayer experience
  • At least one shipped AAA game
  • Strong technical proficiency with text/visual scripting, programming languages, and debugging
  • Understand the importance of documentation, teaching others, and respectful communication
  • Broad taste in games

 

Valuable Additional Skills

  • Degree in computer science or similar
  • Experience with technical writing

 

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality.

 

Next Steps

As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume.

 

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):

º $131,600 - $213,300

• New York (depending on location e.g. Manhattan vs. Buffalo):

º $131,600 - $213,300

• Jersey City, NJ:

º $154,800 - $213,300

• Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $131,600 - $179,600

• Washington (depending on location e.g. Seattle vs. Spokane):

º $131,600 - $195,200

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

City:

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Community / Marketing Title: Principal Technical Designer

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 273

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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