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Principal Technical Designer

Posizioni multiple: Marina Del Rey, CA 90292, USA • Redwood City, CA, USA • Vancouver, BC, Canada • Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA

Applica

Requisition Number: 175615

Position Title: Principal Game Designer I

External Description:

Principal Technical Designer

 

Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles and Vancouver-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.

Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

We are looking for a Principal Technical Designer like you to join us in our mission to create amazing games and experiences, and to elevate ourselves and our craft. This role will report to our Studio Design Line Director. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within the US or Canada to apply.

 

Responsibilities

  • Collaborate with other disciplines to guide the implementation of core game mechanics and project design infrastructure
  • Own and prototype key features of the game
  • Support and grow the technical design group through mentorship, knowledge-sharing, and writing documentation
  • Set priorities and goals for your work, together with important partners
  • Create long-term plans for more efficient content implementation workflows (gameplay systems and tools)
  • Develop and advocate best practices to the team
  • Look for opportunities to learn new skills to benefit your growth, your team, and the studio

 

Qualifications

  • 8+ years of experience as a technically-oriented game designer, with multiplayer experience
  • At least one shipped AAA game
  • Strong technical proficiency with text/visual scripting, programming languages, and debugging
  • Understand the importance of documentation, teaching others, and respectful communication
  • Broad taste in games

 

Valuable Additional Skills

  • Degree in computer science or similar
  • Experience with technical writing

 

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality.

 

Next Steps

As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume.

 

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):

º $131,600 - $213,300

• New York (depending on location e.g. Manhattan vs. Buffalo):

º $131,600 - $213,300

• Jersey City, NJ:

º $154,800 - $213,300

• Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $131,600 - $179,600

• Washington (depending on location e.g. Seattle vs. Spokane):

º $131,600 - $195,200

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

City:

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Community / Marketing Title: Principal Technical Designer

Company Profile:

Electronic Arts Inc. è un'azienda di software di intrattenimento interattivo leader globale. EA offre giochi, contenuti e servizi online per console collegate ad internet, personal computer, cellulari e tablet.

EEOText: EA promuove le pari opportunità. Qualsiasi decisione di impiego viene fatta senza discriminazione di razza, colore, nazionalità, origini, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazione genetica, religione, invalidità, condizione medica, gravidanza, stato civile, stato familiare, anzianità o qualsiasi altra caratteristica protetta dalla legge. Considereremo anche i candidati qualificati con fedina penale sporca, in virtù delle leggi applicabili. EA rende accessibile il posto di lavoro per gli individui diversamente abili, come indicato dalla legge.

Days Open: 273

Can this position be remote?: 1

EEO Employer Verbiage:

EA promuove le pari opportunità. Qualsiasi decisione di impiego viene fatta senza discriminazione di razza, colore, nazionalità, origini, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazione genetica, religione, invalidità, condizione medica, gravidanza, stato civile, stato familiare o anzianità. EA rende accessibile il posto di lavoro per gli individui diversamente abili, come indicato dalla legge.

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