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C++ Software Engineer (Low-Level Systems) - Frostbite Foundation

Multiple Locations: Stockholm, Sweden • Lyon, France • Guildford, UK • Geneva, Switzerland • Cologne, Germany • Madrid, Spain • Helsinki, Finland • Bucharest, Romania • Spain • Switzerland • United Kingdom • France • Sweden

Notice

This position is no longer open.

Requisition Number: 175411

Position Title: Software Engineer III

External Description:

Remote Options across EU time zone.

Frostbite

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

Why join the Frostbite Team?

As a systems engineer on Frostbite Foundation you will work on technologies that are the fundamental building blocks of the Frostbite engine. The team works on low-level technologies that span a range of domains, including concurrency, memory systems, and math libraries. You will be a part of daily interactions with many of the most experienced engineers in the company to help solve our most engaging problems, you will work on the latest hardware, manage low-level libraries like EASTL, and you will be part of a team that is passionate about pushing our technologies forward.

Responsibilities

  • Design and implement complex low-level systems used by thousands of game developers across EA
  • Work with the wider Frostbite engineering team to determine strategic direction for systems-level technology
  • Work with game teams to ensure we meet their technical requirements for future games.
  • Support game teams using Frostbite's core technologies

Qualifications

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience
  • High level of proficiency with modern C++
  • Multithreaded programming and debugging experience
  • Profiling and optimization experience
  • Understand memory management and multiple processor use

Bonuses

  • Experience in game engine development
  • Experience in game console development
  • Experience working with multiple processor architectures (x86, ARM)
  • Standard C++ library, concurrency

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Community / Marketing Title: C++ Software Engineer (Low-Level Systems) - Frostbite Foundation

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 33

Can this position be remote?: 1

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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