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Core Animation Engineer - Maxis

複数の場所: Orlando, FL, USA • Toronto, ON, Canada • Kitchener, ON, Canada • Austin, TX, USA • Seattle, WA, USA • Utah, USA • North Carolina, USA

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Requisition Number: 174470

Position Title: Software Engineer II

External Description:

Welcome to Maxis, home to tinkerers, craftspeople, and storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be. Read on to see how you can join our team and dream big.

High Level

Animation Engineer will work on the animation system subsystem within the game. The work will range from rapid prototyping to production development. Most of the work is expected to be done in Unreal Engine, both in C++ and Blueprints. Some prototypes and features may be done completely in C++.

Role Requirements

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Experience implementing complex game subsystems.
  • Strong working knowledge of C++.
  • Desktop (PC/Mac) development experience required.
  • Experience in delivering high-quality tools for content creators
  • A strong understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motion in 3D space.
  • Experience working directly with animators and other non-engineer content creators to solve artistic problems creatively.
  • An appreciation for and interest in achieving high-quality animation, especially in games.
  • Skills debugging complex applications.
  • Ability to prototype systems and applications.
  • Ability to guide other engineers through the development process.
  • Ability to document specifications.
  • Experience with machine learning technologies and toolchains, especially in the area of generated animation, is a plus.
  • Experience with DCC animation toolsets (Maya, 3DS Max, etc.) is a plus.
  • Experience with Unreal Engine is strongly suggested.
  • Working experience with C#, WPF, and Python is a plus.
  • Experience with mobile platforms suggested.

Role Expectations

Drive the delivery of the following:

  • Work with the design team on identifying animation tech and prototyping needs.
  • Design and build animation prototypes.
  • Iterate on existing prototypes.
  • Design specifications for production level subsystems.
  • Create task implementation plans.
  • Provide time estimates for tasks.
  • Implement production level subsystems.
  • Optimize code to reach the desired performance.
  • Document designed and implemented components.
  • Provide mentorship to other engineers.
  • Learn new technologies needed to complete the tasks.
  • Perform as subject expert.

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Community / Marketing Title: Core Animation Engineer - Maxis

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 85

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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