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Technical Audio Artist

Location: Seattle, WA, USA

Notice

This position is no longer open.

Requisition Number: 174229

Position Title: Audio Artist III

External Description:

Technical Audio Artist - Battlefield Seattle Studio

Battlefield Seattle is focused on building rich, exciting stories with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience. As we assemble our diverse team, all who have a voice in making great games together, we're looking for a healthy mixture of tempered veterans and young passionate individuals eager to make a difference.

 

Role Overview: This is a Technical Audio Artist position with the Battlefield Seattle Studio. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within a three-hour time difference to the Pacific Time Zone to apply.

Your primary focus will be to handle technical audio tasks within the Frostbite game engine. This includes setting up visual scripting events, sound asset integration, and working with the Audio system to achieve sound playback in game software. You have proficiency in sound design to fill this role, but the technical aspects of audio integration will be your primary focus

 

Responsibilities:

  • Help our Audio Team create a world class audio experience
  • Be an important Technical Design contributor within our Audio Team
  • Work within the FrostED game editor to import, name, and organize audio assets
  • Set up visual scripting logic to trigger in game sound events
  • Implement / Edit sound effects for in game playback
  • Test and Quality Control of in-game audio assets
  • Take direction from the Audio Director / Senior Audio Artist, and work as a positive and productive member of the Audio Team
  • You must be committed to craft excellence, and improving your Technical and Sound Design skillset
  • Help the Audio Team with location sound recording: character foley, weapons, ambience, sfx, etc.

 

Qualifications:

  • BA, Technical School Degree, or equivalent work experience in Audio Engineering, Sound Design or Recording Arts
  • Technical proficiency. Knowledge or experience with visual scripting programs such as Reaktor, Max, Pure Data, UDK. Knowledge or interest in computer programming is a plus for this role.
  • In-depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, plug ins.
  • Proficiency with audio software \ DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, Logic
  • Proficiency with audio plug in software such as Waves, FabFilter, iZotope, SoundToys, etc.
  • Some experience or knowledge of audio game development tools, such as Wwise or FMODs

 

Next Steps

The following are required as part of the application process:

  • Apply online with Resume
  • Provide weblink on resume for online Tech Sound Design Demo / Portfolio (required)
  • As part of the application process, we may ask you to complete an audio questionnaire

 

Benefits:

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer great compensation packages and a culture that values creativity and individuality.

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Community / Marketing Title: Technical Audio Artist

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 13

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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