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Environment Artist - FIFA Art

Location: Vancouver, British Columbia, Canada

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Requisition Number: 174193

Position Title: Environment Artist

External Description:

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.

The EA SPORTS Art team is a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences.

Together, we combine visual art and technical art to create amazing games for hundreds of millions of sports fans, working across multiple genres and art styles. Partnering closely with EA SPORTS development teams, we encompass characters, worlds, lighting, project management, technical art, and visual effects. We are a diverse group that encourages team members to bring their unique perspectives and crafts to the table.

Building massive environments, populating them with buildings, roads, trees and props - the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience.

As an Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and Stadium Leads, to help develop both the visual and gameplay experiences – according to the goals of each.

You will be on a temporary assignment to start, with the potential for longer-term employment. 

Your Responsibilities:

  • Creating high-quality benchmark content, from individual assets to entire levels, sets, or stadiums/arenas.
  • Set dress locations, conveying depth and storytelling in the way assets are composed – going beyond the immediate needs of game design.
  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists, considering opportunities for reuse and modular construction.
  • Explore, recommend, and implement new techniques, tools, and workflows, that improve quality and efficiency.
  • Maintain team best practices.

 Your Qualifications

  • 2 or more years of production experience with asset creation and overseeing entire levels.
  • You have expert knowledge of Maya or similar 3D modeling software.
  • Exceptional asset creation abilities (hard surface, architecture and/or organic assets).
  • Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
  • A strong sense of proportion, scene composition, and lighting.
  • Well versed in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
  • Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity).
  • Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
  • High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically based 3D paint software (ideally Substance Painter).
  • Experience with photogrammetry, ZBrush and Substance Designer is a plus.
  • Experience working with outsource vendors is a plus.

 Portfolio Requirements

  • Examples of assets that were created/owned from start to finish.
  • Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.
  • Examples of high fidelity modelled assets, painted using 3D paint software, e.g., Substance Painter.

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Remote?: 1

Community / Marketing Title: Environment Artist - FIFA Art

Company Profile:

Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2022-06-17 16:56:54.497

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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