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Lead Character Artist - Ridgeline Games

Location: Seattle, WA, USA

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Requisition Number: 174163

Position Title: Senior Character Artist 2

External Description:

Lead Character Artist - Ridgeline Games

Ridgeline Games is focused on building rich narrative campaigns with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience. As we assemble our diverse team, all who have a voice in making great games together, we're looking for a healthy mixture of tempered veterans and young passionate individuals eager to make a difference.

 

Role Overview:

We are looking for a Lead Character Artist to help us build realistic characters, inspire incredible artwork, help define our production techniques, maintain budgets while always being focused on the highest quality execution – with empathy and clarity being at the heart of who you are as a leader.

Reporting to the Studio Art Director, the Lead Character Artist is a practical artist, inspired not only by the games industry but as a subject matter expert in human anatomy and have a passion for the human form, costume and understanding of composition and biological construction.

Responsibilities:

  • An understanding of modeling, texturing, anatomy, sculpting and topology that we can see exercised in your portfolio – both in shipped game projects and in personal work.
  • Knowledge of at least one industry standard modeling package (preferably Autodesk Maya), a sculpting package (Preferably Zbrush) and a PBR compliant texturing package.
  • An understanding of working with photogrammetry, body/costume scanning and how to improve base meshes.
  • An expert level of knowledge in Marvelous designer.
  • You have a broad and experience in high to low polygon baking processes and construction of geometry to support facial and animation rigs.
  • The ability to write documentation where required and maintain production requirements such as stand-ups, feedback and communication with peers.
  • Experience working with an Art Director to develop direction and quality goals and parsing that information to a team for precise execution.
  • Have experience with cross discipline collaboration as a core tenant of who you are as a leader.

 

Qualifications: 

  • 5+ years of professional experience as a Lead Character Artist.
  • Photogrammetry experience.
  • A broad portfolio of realistic humanoid characters and outfits.
  • Experience with blend shapes, wrinkle maps and implementation for animation.
  • Experience in outsourcing and cross-studio collaboration.
  • Experience perfecting skin shaders and materials for a PBR realistic finish.

 

Next Steps

The following are required as part of the application process:

  • Apply online with resume
  • Provide web link on resume for online portfolio (required)
  • As part of the application process, we may ask you to complete a test
    • This may be an Art, Audio, Design, or Writing test

 

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer great compensation packages and a culture that values creativity and individuality.

 

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Remote?: 1

Community / Marketing Title: Lead Character Artist - Ridgeline Games

Company Profile:

Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2022-06-13 23:45:11.1

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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