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Senior Rendering Engineer - The Sims!

Multiple Locations: Orlando, FL, USA • Austin, TX, USA • Redwood City, CA, USA • Seattle, WA, USA • Utah, USA • Georgia, USA • Illinois, USA • North Carolina, USA

Notice

This position is no longer open.

Requisition Number: 174144

Position Title: Software Engineer III

External Description:

Maxis

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

The Sims team at Maxis is looking for a Senior Software Engineer with experience in performance optimization, specializing in rendering and graphics. You will report to the Development Manager for the Performance and Scaling team, aligning to product goals set by the Technical Director. Your primary goal is to modernize The Sime graphics engine to improve performance and improve visual quality on newer hardware, including Windows, macOS, and consoles.

Responsibilities:

  • Work with all partners to integrate their systems and tools into The Sims game engine, development environment, and workflow
  • Collaborate with game team technical directors and engineers to implement game features on Windows, macOS, and consoles
  • Improve game rendering performance by taking advantage of platform specific capabilities
  • Partner with build and release team to build, release, and deploy game on all supported platforms
  • Establish and drive low-level performance profiling and optimization projects on multiple platforms

Need to have:

  • C++ knowledge with at least 6 years of professional programming experience in real-time rendering
  • Experience working in rendering for multiple shipped titles on current-generation hardware (PS5, XBSX, PC) and previous generation consoles (XB1, PS4)
  • Knowledge of modern CPU/GPU hardware architecture
  • Experience using a low-level graphics API (DX11/12, Vulkan, console, Metal etc)
  • Experience with graphics debugging tools (Pix, Renderdoc, console, etc)
  • Understanding of memory management and multi-threading with related debugging and optimization experience
  • Experience using static and performance analysis tools, automated testing, unit testing
  • Shipped at least one AAA title on multiple platforms

Nice to have:

  • Test-driven development experience
  • A passion for making and playing games
  • Comfortable with Windows, Perforce, Visual Studio, XCode, Python
  • Previous engineering experience overseeing a major system
  • Demonstrate experience working in large data-driven games or applications
  • 3+ years of experience developing for large-scale live products
  • 3+ years of experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes
  • Bachelor's Degree in CS/Math or higher (or equivalent work experience)
  • Attention to detail concerning correctness and testability, beyond what is normally expected of code that might ship in one game or in one studio
  • A desire for continuous improvement to development processes and productivity

City:

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Community / Marketing Title: Senior Rendering Engineer - The Sims!

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Days Open: 92

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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