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Software Engineer Intern

Location: Orlando, FL, USA

Notice

This position is no longer open.

Requisition Number: 174022

Position Title: Intern General

External Description:

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.

EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans for over three decades with more than 130 million lifetime units sold.

Madden NFL is developed at EA’s Tiburon Studio in Orlando, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We are looking for talent with a passion for sports to create experiences that connect with millions of football fans around the world to grow the love of the sport. 

For this role, we are looking for someone to help build out our core development team – whether that be in our career mode, presentation and cameras, user interface, backend systems, or many others.

We are looking for engineers who are strong at analyzing existing code bases and executing against designs. Bug fixing in existing features and the addition of new features will be the core of your experience.

We are a creative group, so we value collaboration with creative and design. And we highly value the creative problem solving that is often a staple of our industry.  

You will report to the Development Manager of the team you will be contributing to. 

 

Responsibilities:

  • Collaborates with design to provide feedback and then creates clear and estimable technical designs.
  • Delivers tested and high-quality technical implementations that meet design requirements.
  • Awareness of how implementation impacts performance and memory budgets.
  • Actively looks for ways to increase team efficiency through tooling or workflow enhancements.
  • Contributes to core EA technologies in an architecturally sound way to enable collaborative development efforts.

 

Requirements:

  • Works well with high-level technical guidance and quickly adapts to changing code bases and problems.
  • Demonstrates problem solving and debugging skills.
  • Flexibility and ability to quickly ramp up on existing code bases.
  • Passion for the craft of programming and demonstrable development experience.
  • Understanding of C++ language, best practices, and architectural considerations.
  • Familiarity with the game development industry and console development.
  • Experience using project tools (e.g. JIRA) and an SCM system (e.g. Perforce, GitHub). 
  • Must be available to work on-site out of our Orlando Studio.

We ask that you are legally authorized to work in the US on a full-time basis during the 12-week internship (September 6th - December 2nd). Visa sponsorship is not available for this position.

City:

State:

Community / Marketing Title: Software Engineer Intern

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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Days Open: 44

Can this position be remote?: 0

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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