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Character Artist - EA SPORTS

Multiple Locations: Madrid, Spain • Spain

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This position is no longer open.

Requisition Number: 174011

Position Title: Character Artist 2

External Description:

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including  Madden NFL football,  FIFA soccer,  NHL® hockey, and  EA SPORTS UFC.
 
The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we craft amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.
 
Role Overview:
 
The EA Create Art team creates compelling visual experiences across multiple genres and art styles. Visual art and technical art unite to create incredible characters and the worlds they inhabit. The Art team encompasses animation, characters, lighting, rigging, technical art, visual effects and worlds.
 
Your Responsibilities
 
The Character Artist builds the geometry of organic and inorganic characters in the game. EA Character Artists are experienced in human character modeling of both realistic and stylized figures in Maya. Character models are complex and detailed in video games with some characters coming close to 500,000 polygons. Reporting to the team Development Manager, the Character Modeler will be asked to show an interest in opportunities to improve character creation across multiple teams within EA. They will work directly with the Lead Character Modeler and the AD to ensure content is meeting the quality bar.
 
Your Qualifications
  • 5+ years experience in modeling and character art
  • Bachelor's degree or higher
  • A portfolio in realistic character art. Please provide a link to a portfolio on your resume.
  • Experience working with Maya, Photoshop, and ZBrush
  • Experience in prototyping and working with diverse teams consisting of technical artists, artists, and engineers.
  • Knowledge of new industry-standard tools, workflows, and techniques including physically based rendering.
  • Demonstrate an expert understanding of human anatomy, clothing construction (wrinkle behavior), proportion, silhouette, and topology and how it relates to rendering and deformation.
  • Demonstrate an understanding of a broad mix of character-related disciplines such as modeling, texturing, shading, rigging & binding, animation, facial animation, and blend shapes.
  • Demonstrate an expert ability to prepare assets for physical simulations such as cloth, hair.
  • Demonstrate an excellent ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
  • Demonstrate an ability to document workflows that will be used by our teams.
  • Sports knowledge and is a plus, but not a requirement!

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Community / Marketing Title: Character Artist - EA SPORTS

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2022-06-03 16:04:39.62

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