filler

Senior Technical Artist

複数の場所: Orlando, FL, USA • Austin, TX, USA • Los Angeles, CA, USA • Vancouver, BC, Canada • Montreal, QC, Canada

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このポジションはもう募集していません。

Requisition Number: 173992

Position Title: Senior Technical Artist 2

External Description:

Development Technology & Solutions spans four continents, bringing together diverse individuals passionate about their craft from across the globe. We partner in every development phase while improving our expertise to create greater experiences for players. DTS participates in creating some of the most beloved games and supports ongoing live services.

The STG Tools and Technology Team is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends and allow for quick iteration of any artistic idea into reality.

As a Senior Technical Artist, you will lead the development of the latest Content Creation tools to improve the ways assets are and iterated on across the different departments involved in our AAA games. Our team partners with several groups spanning all aspects of asset creation including characters, world building, animation, rigging, audio and scanning, with whom we collaborate to bring art for modern games to life. Your job will be to identify global problems, propose solutions, develop tools, and build technologies that help our partner teams be more efficient in all aspects of asset creation; all with an eye towards common, scalable solutions that work across all groups and titles. You will report to a team Development Director.

Day to day you will:

  • Identify complex, systematic problems in the domain of tools, pipelines, and workflow development
  • Analyze problem spaces, risks, and dependencies across multiple domains and toolsets
  • Partner with end-users, both local and remote, to understand their workflows and toolset needs
  • Use creative and pioneering work to grow EA's technologies
  • Design, implement, and debug tools
  • Develop coding standards across team and projects
  • Mentor junior team members

Who You Are:

  • Relevant Bachelor's degree OR equivalent training and professional experience (6+ years)
  • Production experience with content creation/management pipelines for game production
  • Production experience with DCC apps such as Maya, Houdini
  • Production experience with programming/scripting languages. Python required.
  • Previous experience in tool development that may include procedural content creation, character editing tools, 2D and 3D art content pipelines, art importers/exporters, and GUI development
  • Passionate about working with both artists and engineers, understanding the gap between both disciplines

Bonus if you have:

  • Experience with C#
  • Production experience with a game engine such as Unreal, Unity
  • Experience working with Source Code Control Systems (such as TFS, Perforce, Source Safe, SVN, GIT)
  • Exposure to unit testing concepts or frameworks (such as MBUnit, NUnit)
  • Exposure to build systems and concepts (such as TFS, Jenkins, NANT)
  • Experience with Agile (Scrum) development methodologies

 

City:

State:

Community / Marketing Title: Senior Technical Artist

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 116

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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