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Software Engineer - Tools

Location: Runcorn, UK

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Requisition Number: 173876

Position Title: Software Engineer II

External Description:

Criterion Games is an award-winning studio based in Guildford, and now Runcorn. The team are the talent behind Dirt 5 and have a legacy of creating industry-leading, visceral racing experiences. Now integrated with Criterion Games, the teams at both locations are working together to create the future of Need for Speed. Starting with the next Need for Speed title then extending to future facing initiatives, we are looking for a Tools Engineer to join us on our adventure.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We'd love to hear yours! Crunch doesn't help make a better game. We don't do it. For the past three years, we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK.

At Criterion, we love making games. We also love getting better at making games. One way of improving the way we make games is by having better tools to help everyone on the team do their job better, faster and with less friction.

Reporting to a Lead Engineer you will work with content creators across the studio to develop and support Tools to enhance their creativity and productivity. You will help own and create complex technical tools and help empower our content creators to deliver one of the most successful and beloved gaming franchises of all time.

Responsibilities:

  • Create and modify our internal tools to help deliver the next generation of Need For Speed
  • Challenge yourself and your colleges to push boundaries and design solutions
  • Focus on developing smooth workflows and fast iteration times
  • Work on end-to-end solutions as an embedded member of the team in a live development environment
  • Work with all disciplines to gather requirements, collaborate on solutions to deliver the great tools that make great games
  • Identify blockers and work through challenging dependencies with internal and external partners
  • Develop simple solutions, which are easy to work with and extend
  • Work with artists, creating GUIs, providing tutorials and training material to ensure your tools are utilised to the fullest

Requirements:

  • Experience with tools and helping other developers achieve their best work
  • 4+ years of experience with C/C++ tools development in the video games industry
  • Experience writing performant code

Nice to Have:

  • Experience with Houdini and procedural generation
  • Experience with large code bases
  • Experience developing console games
  • Experience with C#, Python or other scripting language
  • Experience with PySide/Qt, WPF

City:

State:

Remote?: 1

Community / Marketing Title: Software Engineer - Tools

Company Profile:

Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2022-05-27 15:53:13.03

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Click here to view our Data Privacy Policy.

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