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Character Artist (Contract) - Maxis

Multiple Locations: California, United States • Redwood City, California, United States • New York, United States • Texas, United States • Washington, United States

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Requisition Number: 173824

Position Title: Contingent

External Description:

Character Artist (Contract) - Maxis

Duration: 12+months

Location: Remote North America - open to most North America locations

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

You will be reporting to the Development Director.

Job Summary

As a Character Artist with Maxis, you will be working closely with the Art Director and Technical Leads to define visual standards and technical specifications of characters for the project. In addition to creating high quality character models and materials, the Character Artist assists peers and external partners to deliver work that meets the project standards. The ideal candidate proactively seeks opportunities to elevate the game, embraces constructive feedback, and thrives in a highly collaborative environment.

Responsibilities:

  • You will work with the Art Director and technical partners to define and refine the look and feel of characters for the project.
  • You will work with Technical Art, Engineering and other artists to develop the character creation and integration pipeline.
  • You will create high quality character models and materials/shaders including in-game and high-resolution assets.
  • You will update style and technical documents for the character art team.
  • You will collaborate with Technical Artists to create and improve tools and workflows.
  • You will actively participate in milestone planning and reviews.

Qualifications:

  • Minimum of 2 years of production experience as a character artist.
  • Strongly proficient in industry standard software like Maya, ZBrush, Substance Painter/Designer and Photoshop.
  • Strong understanding of scale, proportion, surface properties, and human anatomy.
  • Demonstrated ability in character stylization
  • Knowledge of character setup and rigging.
  • Ability to create shaders/materials using painting and node-based techniques (e.g. Substance Painter and Designer)
  • Knowledge of high-poly to low-poly surface baking
  • Passion for making and playing games

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Remote?: 1

Community / Marketing Title: Character Artist (Contract) - Maxis

Company Profile:

Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2022-05-24 21:03:29.7

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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