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Game Designer - Contract

Multiple Locations: Redwood City, CA, USA • Texas, USA

Notice

This position is no longer open.

Requisition Number: 173766

Position Title: Contingent

External Description:

Game Designer - The Sims 4 (Contract)

Term: 6+months

Location: Redwood City, CA | Austin, TX | Toronto, ON | Hybrid | Remote - Open to in most North America  locations

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

https://www.ea.com/ea-studios/maxis 

As a Designer on The Sims, you'll work with a team of enthusiastic industry craftspeople from all walks of life. You will use your passion and knowledge to design player-first experiences that surprise, delight, and invite millions of Simmers around the world to Play with Life.

You will report into a studio Development Director.

Responsibilities

  • Be an advocate, represent the Design team.
  • Be an active member of the development team using inclusive collaborative frameworks with diverse teams to decide on goals and establish the stories players want to tell within a given release
  • Collect and organize feedback from brainstorming workshops to inform design goals, visions, and solutions, and provide feedback to other designers.
  • Design, tune and bug fix entire systems within Maxis' proprietary tools
  • Help establish best practices for the team.
  • Become a mentor to more junior members of the team.
  • Have a depth of knowledge across a majority of systems, being able to oversee entire pillars for a pack and train/support the team on its features.
  • Determine gameplay experience goals for designs, and tune features to meet those goals.
  • Improve designs based on playtests, game metrics, team input and community feedback.
  • Be resourceful and solve problems using the tools and time/scope available to create unique and fun experiences for players.
  • Collaborate with all team disciplines, including artists, animators, modelers, engineers and producers to get support from the team and guide a project from initial design to final production.
  • Become an expert on the game and our community, drawing from our large, varied player base and our past games to make and defend intelligent design choices going forward.
  • Have an eye for improving process and efficiency to make life easier for the Design team.
  • Help establish best practices for the team.

Qualifications

  • At least 1 year of game design experience on a video game development team.
  • Excellent creative, analytical and organization skills with an ability to write detailed design documentation throughout a project life cycle.
  • Progressive thinking while remaining energetic and motivated to overcome challenges with practical solutions.
  • Interest in pushing boundaries telling inclusive human stories through systems and thematic storytelling
  • Champion a design and get the team excited to work on it.
  • Experience prioritizing multiple tasks.
  • Experience using a variety of scripting solutions to implement, tune and bug fix features.
  • Become proficient in multiple proprietary development tools.
  • Sense of ownership and responsibility.
  • Design and implementation experience with game features which focus on open-ended player creativity.
  • Effective at working both autonomously and in groups of different profiles.
  • Knowledge of and enthusiasm for gaming: playing, deconstructing and creating.
  • Experience with simulation games.

Desirable Skills

  • Shipped a AAA HD title.
  • Bachelor's Degree or equivalent.
  • Comfortable with MS suite (Word, Excel, PowerPoint), Google Docs, Miro, Visio, JIRA, and online collaboration suites such as Confluence.

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Community / Marketing Title: Game Designer - Contract

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 77

Can this position be remote?: 1

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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