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Game Designer II - Maxis

複数の場所: Redwood City, CA, USA • Toronto, ON, Canada • Georgia, USA • North Carolina, USA • Texas, USA • Utah, USA

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このポジションはもう募集していません。

Requisition Number: 173764

Position Title: Game Designer II

External Description:

Game Designer

Location: Redwood City, CA | Austin, TX | Toronto, ON | Hybrid | Remote - Open to in most North America  locations

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

https://www.ea.com/ea-studios/maxis 

As a Designer on The Sims, you'll work with a team of enthusiastic industry craftspeople from all walks of life. You will use your passion and knowledge to design player-first experiences that surprise, delight, and invite millions of Simmers around the world to Play with Life.

You will report into a studio Development Director.

Responsibilities

  • Be an advocate, represent the Design team.
  • Be an active member of the development team using inclusive collaborative frameworks with diverse teams to decide on goals and establish the stories players want to tell within a given release
  • Collect and organize feedback from brainstorming workshops to inform design goals, visions, and solutions, and provide feedback to other designers.
  • Design, tune and bug fix entire systems within Maxis' proprietary tools
  • Help establish best practices for the team.
  • Become a mentor to more junior members of the team.
  • Have a depth of knowledge across a majority of systems, being able to oversee entire pillars for a pack and train/support the team on its features.
  • Determine gameplay experience goals for designs, and tune features to meet those goals.
  • Improve designs based on playtests, game metrics, team input and community feedback.
  • Be resourceful and solve problems using the tools and time/scope available to create unique and fun experiences for players.
  • Collaborate with all team disciplines, including artists, animators, modelers, engineers and producers to get support from the team and guide a project from initial design to final production.
  • Become an expert on the game and our community, drawing from our large, varied player base and our past games to make and defend intelligent design choices going forward.
  • Have an eye for improving process and efficiency to make life easier for the Design team.
  • Help establish best practices for the team.

Qualifications

  • At least 2 years of game design experience on a video game development team.
  • Excellent creative, analytical and organization skills with an ability to write detailed design documentation throughout a project life cycle.
  • Progressive thinking while remaining energetic and motivated to overcome challenges with practical solutions.
  • Interest in pushing boundaries telling inclusive human stories through systems and thematic storytelling
  • Champion a design and get the team excited to work on it.
  • Experience prioritizing multiple tasks.
  • Experience using a variety of scripting solutions to implement, tune and bug fix features.
  • Become proficient in multiple proprietary development tools.
  • Sense of ownership and responsibility.
  • Design and implementation experience with game features which focus on open-ended player creativity.
  • Effective at working both autonomously and in groups of different profiles.
  • Knowledge of and enthusiasm for gaming: playing, deconstructing and creating.
  • Experience with simulation games.

Desirable Skills

  • Shipped a AAA HD title.
  • Bachelor's Degree or equivalent.
  • Comfortable with MS suite (Word, Excel, PowerPoint), Google Docs, Miro, Visio, JIRA, and online collaboration suites such as Confluence.

City:

State:

Community / Marketing Title: Game Designer II - Maxis

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 118

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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