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Technical Artist

위치: Manchester, UK

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 173752

Position Title: Technical Artist 1

External Description:

Founded in 2010 by leading Games Industry entrepreneurs, Playdemic is a BAFTA Award winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash.

Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals. Our personality is to be innovative and to encourage creative risk taking. This is combined with a flat and transparent approach to decision making that creates a shared culture of success.

Golf Clash has been entertaining millions of players for over 5 years and our goal is to continue providing exciting new features and content to our fans for many more years to come. If you want to create games for millions of players to enjoy on the go, then this is the job you've been looking for! We are committed to constantly improving our working practices and collective knowledge through training and supporting each other.

As a Technical Games Artist, you'll join the talented, multi-disciplinary Golf Clash team to help with the continuing development of this industry-leading, hit mobile game. You'll work with the Lead Artist and the Engine team to design and implement new features and tools and processes into our in-house game development framework, known as the Ideas Engine.

Responsibilities:

  • Build tools to improve the pipeline for asset creation, both in-engine and in 3D software packages.
  • Proactively look for opportunities to improve workflow processes by scripting solutions to common problems.
  • Work on tools with the Engine team to develop better processes and pipelines, and build new engine features.

Must Haves:

  • Portfolio demonstrating technical art skills.
  • Excellent problem solving skills.
  • Ability in one or more scripting languages such as C#, Java, Maxscript, MELScript, Python or similar.
  • An excellent understanding of 3D hierarchical/transformation concepts and tree structures.
  • Experience with 3DS Max/Maya or equivalent 3D software.

Bonus Points:

  • Previous games industry experience.
  • Detailed understanding of shaders (HLSL), lighting, and physically-based rendering.
  • Artistic ability, with a good eye for detail.
  • Adobe Photoshop skill.
  • Understanding of the use and implementation of visual effects and particle systems.
  • Experience with technical animation and rigging processes.

City:

State:

Community / Marketing Title: Technical Artist

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 182

Can this position be remote?: 0

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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