filler

Technical Artist

位置: Manchester, UK

注意

このポジションはもう募集していません。

Requisition Number: 173752

Position Title: Technical Artist 1

External Description:

Founded in 2010 by leading Games Industry entrepreneurs, Playdemic is a BAFTA Award winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash.

Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals. Our personality is to be innovative and to encourage creative risk taking. This is combined with a flat and transparent approach to decision making that creates a shared culture of success.

Golf Clash has been entertaining millions of players for over 5 years and our goal is to continue providing exciting new features and content to our fans for many more years to come. If you want to create games for millions of players to enjoy on the go, then this is the job you've been looking for! We are committed to constantly improving our working practices and collective knowledge through training and supporting each other.

As a Technical Games Artist, you'll join the talented, multi-disciplinary Golf Clash team to help with the continuing development of this industry-leading, hit mobile game. You'll work with the Lead Artist and the Engine team to design and implement new features and tools and processes into our in-house game development framework, known as the Ideas Engine.

Responsibilities:

  • Build tools to improve the pipeline for asset creation, both in-engine and in 3D software packages.
  • Proactively look for opportunities to improve workflow processes by scripting solutions to common problems.
  • Work on tools with the Engine team to develop better processes and pipelines, and build new engine features.

Must Haves:

  • Portfolio demonstrating technical art skills.
  • Excellent problem solving skills.
  • Ability in one or more scripting languages such as C#, Java, Maxscript, MELScript, Python or similar.
  • An excellent understanding of 3D hierarchical/transformation concepts and tree structures.
  • Experience with 3DS Max/Maya or equivalent 3D software.

Bonus Points:

  • Previous games industry experience.
  • Detailed understanding of shaders (HLSL), lighting, and physically-based rendering.
  • Artistic ability, with a good eye for detail.
  • Adobe Photoshop skill.
  • Understanding of the use and implementation of visual effects and particle systems.
  • Experience with technical animation and rigging processes.

City:

State:

Community / Marketing Title: Technical Artist

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 182

Can this position be remote?: 0

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Click here to view our Data Privacy Policy.

google-site-verification: google7f7a22bb8fdf2c3d.html