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Gameplay Programmer

Multiple Locations: Los Angeles, CA, USA • Edmonton, AB, Canada • Vancouver, BC, Canada • Austin, TX, USA • Toronto, ON, Canada

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 173546

Position Title: Software Engineer I

External Description:

At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story. Our teams inspire creativity using the latest tech and tools such as the Frostbite engine and collaborate with thousands of world-class developers across EA's network of studios. We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling. If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.

What the Gameplay Programmer will do at BioWare:

You will work with our animation, design, and programming teams to develop the technology necessary to delight our players with fantastic new gameplay experiences.

Who You Are:

You are a collaborative developer with several years of experience developing systems for AAA console and PC video games. You are capable guide the development of technology features using solutions. You want to help us build the best games in the industry.

Responsibilities:

  • Collaborate with artists and designers on gameplay systems and workflows that further our games' vision.
  • Leverage and extend existing engine systems in collaboration with the engine team to support new and improved gameplay features.
  • Support physics systems related to character and world collisions to improve the realism of the games we make.

Requirements:

  • 3+ years of professional C++/C# experience and an understanding of software design principles.
  • Experience debugging and optimising systems for AAA PC and console games.
  • Experience with gameplay, physics, graphics, and engine concepts is an asset.

 

What's in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and free video games. And since we realise it takes world-class people to make world-class games, we offer great compensation packages and a culture that excels at creativity and individuality. At EA, we live the "work hard/play hard" credo every day.

More about our location: http://careers.ea.com/our-locations/austin

EA is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.

City:

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Remote?: 1

Community / Marketing Title: Gameplay Programmer

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Date Opened: 2022-05-12 00:59:12.667

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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