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Technical Artist Internship

Wiele lokalizacji: Orlando, FL, USA • Vancouver, BC, Canada

Uwaga

Ta stanowisko pracy nie jest już dostępne.

Requisition Number: 173498

Position Title: Intern General

External Description:

Fall 2022: Technical Artist Intern 

 

Must be available for a full-time, virtual, paid internship between September and December 2022 in and currently in the United States**

 

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.

The EA SPORTS ART team is a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences. We push visual boundaries and create leading edge content across multiple disciplines. Serving our broad portfolio of sports titles, and across multiple art styles, we craft amazing games for hundreds of millions of sports fans worldwide. 


EA SPORTS ART encompasses Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table

The Technical Art team combines creativity and imagination with technical expertise. We are the bridge between artists, engineers and designers responsible for data design and content production workflows.

 

NOTE: Portfolio Highly Encouraged (details below)



Role Responsibilities:

 

  • Work alongside peers on Tech Art team and with project Tech Art Director to support game and studio vision, provide/receive feedback, and innovate with the goal of creating performant assets of high visual quality and technologies that move EA into the future.
  • Collaborate and communicate with content creators using a service-minded attitude, seeking to understand issues and/or requirements and offer support.
  • Assess, design, implement, and maintain art creation pipelines/workflows that meet artist needs and increase productivity for content creators.
  • Exhibit a commitment to continuously learning and familiarizing oneself with various technologies, technical concepts, ideas, and problems.

 

Role Requirements:

  • Enrolled in a Bachelor's or Master's program and slated to graduate after Summer 2022 (i.e. Fall 2022, Spring 2023, and beyond).
  • Knowledge of 2D and 3D art packages (Maya and Photoshop desired) and experience in scripting and programming (Python and C# desired).
  • Foundational experience with (and technical proficiency in) 3D concepts such as modeling, texturing, rendering, physically-based shading, lighting, rigging, skinning and deformation, dynamics (i.e. cloth and hair), particle systems, and image manipulation techniques.
  • Basic familiarity with game engine workflows (i.e. Unity, Unreal), asset pipelines and profiling, and revision control systems.
  • Enthusiasm for solving challenges and communicating results.

 

Portfolio Specifications:

 

Portfolios/presentations of your work alongside your application are highly encouraged. You may do so by providing a link to an online portfolio or attaching documents to your resume. Include detailed breakdowns of your work and be clear about which elements you created. 

 

Please include as many examples of the following as you can:

 

  • Tools and pipeline work. Provide scripts and code samples. For example: exhibit how you took a problem, broke it down, solved it, and show the result as part of a video capture or a series of screenshots. Include any relevant code.
  • Examples of 3D graphics in areas such as modeling, animation, lighting, visual effects, and shading.
  • Any art (traditional or digital media) that you have personally created.

 

Due to the volume of applications we receive for our job postings, we are unable to respond personally to phone or email inquiries regarding the status of an application. Only candidates being considered for an interview will be contacted.



City:

State:

Community / Marketing Title: Technical Artist Internship

Company Profile:

Electronic Arts Inc. to światowy lider w dziedzinie produkcji interaktywnego oprogramowania rozrywkowego. EA oferuje gry, treści i usługi internetowe dla podłączonych do internetu konsol, komputerów osobistych, telefonów komórkowych i tabletów.

EEOText: EA jest pracodawcą realizującym politykę równych szans w zatrudnieniu. Wszystkie decyzje dotyczące pracowników są podejmowane bez względu na: rasę, kolor skóry, przynależność etniczną, kraj pochodzenia, płeć, tożsamość płciową, orientację seksualną, wiek, informację genetyczną, wyznanie, niepełnosprawność, stan zdrowia, stan cywilny lub rodzinny, status kombatanta lub jakąkolwiek inną cechę chronioną prawnie. Rozpatrzymy również aplikacje wykwalifikowanych osób skazanych prawomocnym wyrokiem zgodnie z obowiązującym prawem. EA zapewnia także miejsca pracy dla wykwalifikowanych osób niepełnosprawnych zgodnie z obowiązującym prawem.

Days Open: 66

Can this position be remote?: 1

EEO Employer Verbiage:

EA jest pracodawcą realizującym politykę równych szans w zatrudnieniu. Wszystkie decyzje dotyczące pracowników są podejmowane bez względu na: rasę, kolor skóry, przynależność etniczną, kraj pochodzenia, płeć, tożsamość płciową, orientację seksualną, wiek, informację genetyczną, wyznanie, niepełnosprawność, stan zdrowia, stan cywilny lub rodzinny, status kombatanta. EA dostosowuje miejsca pracy dla niepełnosprawnych pracowników lub kandydatów zgodnie z obowiązującym prawem.

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