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Rendering Engineer - EA Sports FC - C++

Flera platser: Bucharest, Romania • Helsinki, Finland • Amsterdam, Netherlands • Geneva, Switzerland • Cologne, Germany • Madrid, Spain • Lyon, France • Stockholm, Sweden • Sweden • Netherlands • Germany • France • Finland • Spain • Switzerland • Romania

Meddelande

Befattningen är inte längre öppen.

Requisition Number: 173443

Position Title: Software Engineer III

External Description:

Remote Work options are available for this opportunity.

EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connection of millions of players across the globe to their favorite sports, teams, and players. At the heart of EA SPORTS is the EA Sports FC franchise. EA Sports FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile.

As a Rendering Software Engineer, you are an essential part of the game creation process, and are involved in the architectural design and implementation of rendering technology on multiple platforms. You will work with Designers, Artists and other Engineers to help build complex graphics features, life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX. Your contributions to EA Sports FC will be included back into the Frostbite engine, benefiting multiple game teams and improving the experiences of users across many of EA's games.

Your Responsibilities

  • You will work with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.
  • You will develop core rendering features, engine components, and tools
  • You will research and implement rendering techniques.
  • You will create reusable & flexible rendering technologies.
  • You will write technical design specifications.
  • You will design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages.
  • You will profile and optimize the rendering modules of a game engine.
  • Stay up-to-date with the latest hardware & software changes enhancing the rendering domain.
  • You will report to the engineering team's manager and work with your peers to render specific tasks.

Required Skills

  • 5+ years' experience with C++ development.
  • Experience working on or creating real-time rendering engines.
  • Communication ability that supports an open working environment regarding feedback
  • A strong desire to improve visual quality together with art and design
  • Math skills include trigonometry, calculus, and linear algebra.
  • Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal

 

Desired Skills

  • Experience developing rendering techniques and implementing white papers
  • Stays up to date with latest and the greatest techniques in computer graphics
  • Experience with one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X
  • Excellent debugging and multi-threading skills
  • Experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor
  • Experience with art and content pipelines and workflows
  • Experience investigating and optimizing low-level game engine code on multiple platforms
  • Understanding of memory management, multiple processor use, and runtime optimization.

 

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Community / Marketing Title: Rendering Engineer - EA Sports FC - C++

Company Profile:

Electronic Arts Inc. är ett globalt ledande mjukvaruföretag för interaktiv underhållning. EA levererar spel, innehåll och onlinetjänster för internetuppkopplade spelkonsoler, persondatorer, mobiltelefoner och surfplattor.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 270

Can this position be remote?: 1

EEO Employer Verbiage:

Om EA

På Electronic Arts är vårt mål att inspirera världen till att spela. Vi skapar fantastiska nya spelupplevelser för miljontals spelare världen över genom att sammanföra talangfulla människor som kombinerar kreativitet, innovation och passion. Vi vet att vår mångfald är vår styrka. Vi skapar en inkluderande kultur för våra anställda och ger dem möjligheter att lära sig nya saker och vägleda andra anställda så de kan utföra sitt livs viktigaste och mest givande arbete.

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