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Senior Rendering Software Engineer

Multiple Locations: Vancouver, BC, Canada • Toronto, ON, Canada • Montreal, QC, Canada • Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA • Pasadena, CA, USA • Redwood City, CA, USA • Edmonton, AB, Canada

Notice

This position is no longer open.

Requisition Number: 173421

Position Title: Sr Software Engineer II

External Description:

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WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

As a Senior Rendering Software Engineer reporting to the Lead Rendering Software Engineer, you will:

Responsibilities

  • Collaborate with artists and programmers to bring the vision of the game to life
  • Be involved in architectural design, implementation, and debugging of rendering technology on multiple platforms
  • Write technical design specifications
  • Develop core rendering features, tools, and engine components to required coding standards
  • Profile and optimize rendering features on GPU and CPU to hit frame rate targets
  • Work together with the internal engine team to develop leading edge reusable rendering technologies

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 7+ years development experience working on AAA game products with shipped titles
  • Experience researching, designing, and implementing graphics techniques
  • Strong expertise with C++ and shader programming languages such as HLSL
  • Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal
  • Understanding of memory management, multithreaded architectures, and runtime performance optimization
  • Familiarity with tools (e.g. Renderdoc, PIX, Razor) to debug and optimize features
  • Ability to work with internally and externally developed code in a collaborative fashion

City:

State:

Community / Marketing Title: Senior Rendering Software Engineer

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 140

Can this position be remote?: 1

EEO Employer Verbiage:

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