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FROSTBITE - Software Engineer (Integration)

複数の場所: Massachusetts, USA • Vancouver, BC, Canada • Orlando, FL, USA • Seattle, WA, USA

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Requisition Number: 173401

Position Title: Software Engineer II

External Description:

FROSTBITE – Software Engineer (Integration)


Requisition Number: 173401

Location: (Multiple Locations) Orlando, Florida, United States • Austin, Texas, United States • Seattle, Washington, United States • Vancouver, British Columbia, Canada

Date Opened: xxx

At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.  Creating transformational experiences requires constant innovation and brilliant, passionate people. We are developing extraordinary new game experiences by bringing together great people that combine creativity, technology, and expertise to deliver new ways to play. EA is driving the next revolution in games. Join us!

We are Frostbite

Frostbite is EA’s state-of-the-art, multi-platform game development engine. We empower creators to shape the future of gaming and we achieve this by developing leading-edge engine features and world class tools. Our talented team from across the globe is dedicated to building innovative technology and working closely with each other to ship amazing games. Frostbite powers some of the most stunning games in the industry along with deep player experiences.


 

What does a Software Engineer do on the Frostbite Integration team?

You will be on the team that helps the game studios upgrade to new versions of the Frostbite engine. You will partner with others in the integration team to drive improvements and share knowledge between the different global groups that we have. As an Integration Software Engineer within Frostbite, you will report to the Engineering Manager.

Responsibilities

Your main responsibility is to work with game teams to upgrade to new releases of the Frostbite engine, which include the following:

  • You will resolve issues during the upgrade process
  • You will update or refactor game code to use new Frostbite APIs
  • You will provide subject matter expertise, guidance and improvements on how to leverage Frostbite features and advantages
  • You will collaborate with other Frostbite teams in developing and customizing the engine to better meet the needs of game teams
  • You will manage overall upgrade progress and ensure a smooth delivery of engine upgrades
  • You will identify, plan and drive adoption of latest Frostbite technologies

 

 

To succeed in this role, we believe that you have

  • Solid understanding of version control concepts and good practices
  • 2+ years of professional experience with C++ or equivalent work experience
  • Creative Problem Solving
  • Experience leading large software development projects
  • Experience training and mentoring other software engineers
  • Experience debugging large scale systems
  • Excellent oral and written skills

 

It would also be nice if you have

  • Experience working with large scale game engines (Unreal, Unity, Frostbite, etc.) is preferred
  • Experience with C# and Python
  • Experience using Perforce
  • Experience in working with distributed teams
  • Experience with current gaming platforms – PS5, PS4, XBSX, Xbox One, PC
  • Experience in at least one, ideally multiple, of the following domains – Rendering, Systems, Animation / Cinematic, Audio, AI

 

What else is in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day.  

 

We Thought You Might Also Want to Know:

  • How the Frostbite engineis shaping the future of gaming
  • More job openingsfor the Frostbite team
  • More about our location: <info link of location of posting>

 

EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Community / Marketing Title: FROSTBITE - Software Engineer (Integration)

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 95

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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