Technical Art Director - Sports Art
Multiple Locations: Vancouver, British Columbia, Canada • Orlando, Florida, United States
Requisition Number: 173397
Position Title: Technical Art Director
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.
The EA SPORTS ART team is a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences. We push visual boundaries and create leading edge content across multiple disciplines. Serving our broad portfolio of sports titles, and across multiple art styles, we craft amazing games for hundreds of millions of sports fans worldwide.
EA SPORTS ART encompasses Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table
The Technical Art team combines creativity and imagination with technical expertise. We are the bridge between artists, engineers and designers responsible for data design and content production workflows.
The Technical Art Director is a lead position within the Technical Art team. As a TAD, your mission is to direct, define, design and implement efficient, high-quality content production workflows, technologies, and visuals for our EA SPORTS ART-supported projects.
Technical Art Directors oversee large projects, which can include entire game areas/domains. As a contributor, you are an expert in the technical art field, with main responsibilities including content production workflows, tools, pipelines, asset optimization, visual scripting/logic ("schematics") and shader development.
Technical Art Directors are expected to assume ownership over any technical issues that arise on their project and bring them to resolution. This will include delegation to, and empowerment of, senior, intermediate, and junior Technical Art staff on the team. You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however, you must demonstrate a comfort level in working with both art and science. The Technical Art Director reports to the Director of Technical Art for EA SPORTS ART - Vancouver.
- At least 6+ years of cinematic/games production experience. You have completed more than 3 AAA games/movies.
- Experience leading teams of 5+ people.
- A bachelor's degree (or equivalent) in a related field.
- Effective at communicating with different audiences: artists, engineers, managers.
- Proficient scripting/programming in python and C#. (C++ is a bonus, but is not required).
- Expert knowledge of a 2D and 3D art packages. Maya and Photoshop needed. Houdini/Substance Designer a bonus.
- A solutions-provider, especially as it pertains to developing techniques to meet quality targets within technical constraints.
- Experience with asset optimization challenges/techniques.
- A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
- A Passion for Games!
Community / Marketing Title: Technical Art Director - Sports Art
Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.
EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Date Opened: 2022-05-04 18:41:57.893
EEO Employer Verbiage:
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