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Online Engineer - Criterion

여러 위치: Guildford, UK • Runcorn, UK

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 173218

Position Title: Software Engineer III

External Description:

Criterion

 

For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our experienced people have expressed their passion for phenomenal game feel, AAA audiovisual quality, and technical innovation in the Burnout & Need for Speed series and in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault, Arcade for Star Wars Battlefront II, Firestorm for Battlefield V and Battlefield 2042.

 

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the past four years, we are very proud to have been recognized by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you could be a part of it.

 

What an Online Engineer does at Criterion

 

We’re looking for an experienced engineer to be part of the Criterion’s online team. Daily you will work in C++ that would cover our client, dedicated server and backend online services. You would own the end-to-end implementation of our social features, including matchmaking, parties, friends, inviting joining games and game management etc. This involves using both first party API and internal online tech. The team will be also involved with the systems test process and launch of our titles ensuring that the experiences we create are delivered safely to our players.

 

Responsibilities

 

  • You will become part of the Need for Speed online team to help deliver connected services via our internal technologies (C++/MySQL).
  • Work with production to understand our commerce requirements and translate those into technical designs which are reviewed and signed off.
  • Own our first party commerce integrations and work with other domains to stand up our in game store.
  • Coordinate with our live/release teams to ensure the correct store deployments and setup.
  • Work with EA Central Tech, Microsoft, and Sony to integrate their systems into Need for Speed.

Qualifications / Skills:

 

  • 6+ years of experience in C++ software development
  • Experience shipping titles (consoles and PC) and involving in live services
  • Source control experience (ideally Perforce)
  • Proficiency in integrating and maintaining large-scale systems
  • Experience with First Party APIs
  • Skills debugging complex applications
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience
  • Good understanding of client-server methodology, scalability, and security considerations.

 

Nice to have:

 

  • Scripting languages (Python, Lua) and C#
  • Love games

City:

State:

Community / Marketing Title: Online Engineer - Criterion

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 234

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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