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Technical Director - Frostbite Rendering (Remote or Onsite)

Multiple Locations: Stockholm, Stockholm County, Sweden • Lyon, Auvergne-Rhône-Alpes, France • Helsinki, Finland • Amsterdam, North Holland, Netherlands • Bucharest, Bucharest, Romania • Guildford, England, United Kingdom • Madrid, Community of Madrid, Spain • California, United States • Texas, United States • Quebec, Canada • Alberta, Canada • British Columbia, Canada • Ontario, Canada • United Kingdom • Spain • Romania • Sweden

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Requisition Number: 173147

Position Title: Principal Technical Director

External Description:

TECHNICAL DIRECTOR - FROSTBITE RENDERING

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content, and online services for Internet-connected consoles, personal computers, mobile phones, and tablets.

Frostbite

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing innovative game engine features that are supported by outstanding content creation tools for HD & mobile games. Games that are developed with Frostbite span Sports, Racing, RPG, Shooters, and many other game genres. We are honored to have thousands of EA game developers all over the world use Frostbite to create some of the most amazing games and player experiences in the industry.

In partnership with other Frostbite stakeholders, you will have a leading role in the creation, architectural direction, and technical strategy for innovative 3D graphics rendering solutions.  You will collaborate with peers on the Frostbite architecture team to ensure that rendering solutions are optimally conceptualized, prioritized, and integrated within the framework of our game engine. As an experienced technology leader, you’ll provide advice and coaching to technical artists and rendering software engineers both within the global Frostbite rendering team and with our game team partners, to push the boundaries of performance, efficiency, and visual quality of future EA games. In this role, you will have the opportunity to collaborate with hundreds of world-class engineers and artists across EA!

Responsibilities

You will be empowered and accountable for Frostbite rendering’s overall architectural vision and technical strategy. Specific responsibilities include:

  • Collaborating with Frostbite product management leadership and key customers to create roadmaps for Frostbite’s rendering technology.
  • Identifying opportunities to advance Frostbite’s rendering technology, by advising Frostbite rendering engineering management and providing technical direction for internal rendering research and innovation efforts.
  • Contributing to Frostbite’s overall technical direction and architecture (beyond just rendering).
  • Representing Frostbite rendering to game teams and external technology partners.
  • Providing technical leadership and inspiration to a large team of experienced software engineers.

Qualifications

  • 15+yr of experience in real-time rendering and/or AAA game development.
  • 5+ years of experience in a technical leadership position.
  • Deep understanding of modern graphics APIs such as DirectX 12, Vulkan, or Metal.
  • Hands-on experience with C, C++ programming for x86, Arm64, as well as HLSL or other GPU shader programming languages
  • Proficiency with graphics rendering performance/platform optimization and debugging skills, with experience using analysis, and optimization tools like PIX, RenderDoc, Razor, etc.
  • Experience evaluating new rendering technologies for HD and mobile, influencing graphics IHVs and rendering API standards.
  • Proven track record of navigating complex development environments and working closely with stakeholders to guide architectural decisions.
  • Ability to provide positive, consistent, thoughtful, and reassuring leadership through all aspects of change management within a fast-paced, global, agile software development environment.
  • Openness to occasional domestic and international travel.

Bonus Qualifications

  • Strong knowledge of DCC tools from Autodesk (e.g. Maya), SideFX (e.g., Houdini), and Adobe (e.g. Substance tools).
  • Foundational mathematical knowledge for complex shader authoring
  • Experience defining rendering pipeline architecture, including integrating rendering systems with modern art content pipelines.
  • Experience implementing new rendering technologies, like real-time ray-traced global illumination for reflections, soft shadows, etc.

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Community / Marketing Title: Technical Director - Frostbite Rendering (Remote or Onsite)

Company Profile:

Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2022-04-25 16:07:56.12

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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