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Destruction Artist - Temporary (Jedi: Survivor Team)

위치: Los Angeles, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 173058

Position Title: Artist

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond.

Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

The Jedi: Survivor team is looking for a highly skilled Destruction Artist who will embrace our philosophy and share their hard earned expertise to create an incredible experience for our players. We’re picturing someone who is passionate about world-building and experienced in creating high quality, in-game environment destruction.

What you’ll do…

  • Break up environment geometry and run Maya or Houdini dynamic simulations of their destruction.
  • Preserve existing UV information and generate new UVs as needed after fragmenting the geometry.
  • Set up objects for real-time destructibility using Physics and Destruction.
  • Placement and creation of particles for destructible objects and other effects.
  • Ensure that dynamic effects run within established game-engine operating parameters, and scaling level of detail as needed to accomplish this.
  • Implement physics simulations into Unreal Engine using Blueprints.
  • Work in other disciplines in down-time, such as prop modeling, texturing, or particles.
  • Provide feedback to tools programmers and coordinate efforts with other dynamic artists to streamline methods and improve efficiency.
  • Work closely with designers to fine-tune the timing of complex interactive dynamic effects.
  • Create cloth motion simulations, and fine-tune them for aesthetic effect.
  • Coordinate with Environment Artists to seamlessly integrate dynamic effects into environments.

Ideally, you'll have…

  • 1+ years’ experience in games as a Destruction Artist.
  • Extensive experience working with Maya dynamics or Houdini, including cloth.
  • Experience with Houdini is a plus.
  • Proficiency with Maya modeling and UV tools.
  • Experience working within Unreal Engine and implementing Destruction Animation, including Blueprint scripting.
  • A great eye for what is cool and a good sense of environment animation timing.
  • Basic to intermediate understanding of rigging is a plus.
  • Mel/Python scripting experience is a plus.
  • Must provide samples or a demo reel showing applicable experience or take a Destruction Test.
  • Passion for making and playing games.
  • Shipped AAA game(s) a plus.

 

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed.

 

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Community / Marketing Title: Destruction Artist - Temporary (Jedi: Survivor Team)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 87

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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