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Associate Technical Artist

Location: Vancouver, BC, Canada

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This position is no longer open.

Requisition Number: 172983

Position Title: Associate Technical Artist

External Description:

Technical Artist – Rigging

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

The Rigging team creates systems to support character and vehicle animation by developing body and facial rigging systems, animation interfaces and by supporting animators with technical setup and production.

Responsibilities:

  • Reporting to the Rigging Project lead, you will create outstanding rigging projects and assets for AAA game titles.
  • You and your team will design global rigging workflows and systems with the goal of convergence and efficiency, and creating and supervising the development of varying levels of complexity skeletons, control rigs, secondary animation, and skin deformations
  • Develop and maintain animation tools, workflows, and pipelines to improve production efficiency.
  • Implement techniques and process to solve character, animation and deformations challenges as identified by department lead
  • You will help build problem identification processes and develop solutions.
  • Establish and estimate tasks.
  • You and your team will work with game partners, both up and downstream while concurrently aiding in the growth of junior Riggers.
  • Assist production in the maintenance of scheduling software and ensuring milestones are maintained and accomplished.

Qualifications:

  • 2-5 years of technical art/rigging/animation experience with multiple shipped game titles or VFX/feature animation.
  • Expert Knowledge of Python, C#, C++ and familiarity with Maya API
  • Background in rigging and skinning complex assets with expert knowledge of animation principles and human anatomy.
  • Experience in standard industry tools including Maya, Houdini, and MotionBuilder.
  • Identify issues and implement solutions.
  • Degree in visual effects or technical subject area.

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Community / Marketing Title: Associate Technical Artist

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 28

Can this position be remote?: 0

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