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Senior Environment Artist (Apex Universe FPS Incubation)

Multiple Locations: Los Angeles, California, United States • Vancouver, British Columbia, Canada

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Requisition Number: 172850

Position Title: Senior Environment Artist

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio.

We are looking for an outstanding Senior Environment Artist to come join us on a brand new Respawn single player adventure.

This new singleplayer title is a developer’s dream playground with a freedom to innovate made possible by the unique universe it inhabits. Our critically acclaimed, multi-platform games have traditionally established a “fun comes first” sensibility created with the notion that great ideas can come from anyone, which allows creativity to shine and individuals to shape the game in meaningful ways.

Responsibilities

  • Creating worlds and environments, from individual assets to entire levels or sets.
  • Interpreting style guides to build grey-blockouts and assets with or without concept art.
  • Ability to take constructive feedback from the Art Director, Lead Artist, and Senior Artists and act on it in a timely manner.
  • Collaborating with Designers and other departments, to ensure levels and assets support gameplay.
  • Creating final assets, maximizing opportunities for reuse, modular construction, and technical efficiency.
  • Terrain creation.
  • Set dressing levels, conveying a sense of depth and storytelling.
  • May have some experience with Perforce and ability to troubleshoot technical challenges as they arise.
  • Assembling and organizing reference material.
  • Providing mentorship to artists.

Qualifications

  • 5+ years of production experience creating Environments.
  • Asset creation abilities across a broad range of subject matter. For example: hard surface, architecture, organic assets, and vegetation.
  • Experience creating complex terrain using hand-authored and/or procedural workflows and tools.
  • Ability to author photorealistic PBR surfaces, ideally using Substance Painter, Designer, or equivalent program.
  • High fidelity modeling skills (using Maya or similar), as well as high-to-low poly baking experience.
  • Experience breaking down levels/scenes into efficient asset sets and components.
  • Knowledge and experience with content-driven game engines (e.g. Unreal, Frostbite, Unity, GtkRadiant), or proprietary engines.
  • Experience collaborating directly with designers, engineers, and tech artists.
  • Photogrammetry experience is a plus.
  • Experience briefing, delegating, and directing work to other Artists (working with external / OS vendors is a plus).
  • Assigning bugs and verifying bug fixes
  • Ideal candidates would be organized, detail-oriented, willing to take on challenges, someone with a passion for video games, and a team player. 

Portfolio Requirements

  • Examples of levels and assets that were created/owned from start to finish.
  • Sets, assets, and, environments that demonstrate an understanding of: real-world construction, material properties, and organic wear and tear.
  • Work examples demonstrating solid composition, color harmony, lighting, and visual storytelling skills.
  • Examples of assets and/or levels that demonstrate effective world-building and content creation processes, including modular construction and efficient distribution of detail.
  • Clear breakdown of what you did for each work example shown.

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Remote?: 1

Community / Marketing Title: Senior Environment Artist (Apex Universe FPS Incubation)

Company Profile:

Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2022-04-12 00:58:24.83

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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