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Rendering Software Engineer - College Football

Flera platser: Madrid, Spain • Spain

Meddelande

Befattningen är inte längre öppen.

Requisition Number: 172835

Position Title: Software Engineer I

External Description:

*Remote options across Spain*

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.

EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.

Madden NFL is developed at EA’s Tiburon Studio in Orlando, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We are looking for talent with a passion for sports to create experiences that connect with millions of football fans around the world to grow the love of the sport.

As a Rendering Software Engineer, you are an essential part of the game creation process, and are involved in architectural design and implementation of rendering technology on multiple platforms. You will work with Designers, Artists and other Engineers to help build complex graphics features, life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX. 

 

Your Responsibilities

  • Reporting to the Technical Director, you will develop core rendering features, engine components and tools.
  • You will research and implement rendering techniques.
  • You will create reusable and flexible rendering technologies.
  • You will help establish technical design specifications.
  • You will design and implement code, pipelines and other rendering-related sub-components and packages.
  • You profile and optimize rendering modules of a game engine.
  • You are always up-to-date with the latest hardware & software changes enhancing the rendering domain.

Your Qualifications

  • 2+ years of experience with C++, and development experience with real-time rendering.
  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • Familiarity with graphics APIs for PC and/or console platforms.
  • Experience with shaders (HLSL/GLSL).
  • Familiarity with profiling tools (e.g. Renderdoc, PIX, Razor), and optimizing features.
  • Advanced knowledge of Calculus or Linear Algebra.
  • Experience shipping at least one title on PlayStation, Xbox, or Nintendo consoles, or working on large-scale projects is helpful. As is experience with graphics tools and exporters such as Maya, MotionBuilder and Photoshop, knowledge of Maya API and Mel programming, and experience working with Artists & other content creators.
  • Expertise in several of these fields is an advantage: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.
  • Familiarity with graphics hardware, or working knowledge of the latest version of DirectX are a significant benefit.

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Community / Marketing Title: Rendering Software Engineer - College Football

Company Profile:

Electronic Arts Inc. är ett globalt ledande mjukvaruföretag för interaktiv underhållning. EA levererar spel, innehåll och onlinetjänster för internetuppkopplade spelkonsoler, persondatorer, mobiltelefoner och surfplattor.

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About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 127

Can this position be remote?: 1

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Om EA

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