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Game Client Software Engineer - C++

여러 위치: San Francisco, CA, USA • Seattle, WA, USA • Austin, TX, USA • Redwood City, CA, USA • Georgia, USA • Illinois, USA • North Carolina, USA • Utah, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 172809

Position Title: Software Engineer III

External Description:

Welcome to Maxis, home to tinkerers, craftspeople, and storytellers. Our mission is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be. Read on to see how you can join our team and dream big.

You will report to a Development Manager. As a Client Software Engineer on The Sims, you will work on our client systems within the game. The work will range from rapid prototyping to production development. Most of the work will be done in C++.

Job Responsibilities:

  • Use C++ to implement client features and systems.
  • Extend existing client systems and create new ones.
  • Work with designers, producers, content creators and other engineers to develop game features.
  • Write technical design documents detailing software requirements.
  • Write code with performance and memory usage in mind.
  • Debug code to document and fix bugs.
  • You can cater your messaging based on audience and with diverse teams.

Qualifications: Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Bachelor'/Master's degree in Computer Science, Software Engineering or related field.
  • 5+ years' experience in a hands-on development role.
  • Working knowledge of modern C++.
  • Experience implementing complex game subsystems.
  • Experience with graphics libraries (DirectX/OpenGL/Metal) suggested.
  • An understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D space.
  • Desktop development experience.
  • Experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs).
  • Skills debugging complex applications.
  • Experience optimizing existing game code to be more performant.

Bonus:

  • Mac development experience.
  • Console development experience.
  • Knowledge of Python, C#, or familiarity with WPF.
  • Demonstrate experience working in large data-driven games or applications.
  • Experience developing for large-scale live products.
  • Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
  • Familiarity with The Sims games on PC/Mac/consoles

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Community / Marketing Title: Game Client Software Engineer - C++

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 218

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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