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Gameplay Input Designer

Multiple Locations: Montreal, Quebec, Canada • Orlando, Florida, United States • Austin, Texas, United States • Seattle, Washington, United States • Pasadena, California, United States • Redwood City, California, United States • Los Angeles, California, United States • Vancouver, British Columbia, Canada

Notice

This position is no longer open.

Requisition Number: 172670

Position Title: Sr Game Designer

External Description:

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

As a Gameplay Input Designer with experience mapping complex game controls to various controller/input devices, you will report to the Gameplay Lead and partner with the gameplay team to map out, implement, and fine tune multiple control schemes that apply the relevant ergonomic principles of accessibility and usability, while allowing for mastery over time. We ask that you have a solid grasp of the cognitive load placed on players.

Responsibilities

  • You will partner with the gameplay team, and collaborate with design leadership through all stages of development to ensure ideal controller mappings for each platform, input method, and player motivation.
  • You will map game controls that are easy to use, taking into account human physical and cognitive limitations.
  • You will develop documentation, map and tune various controller styles, and deliver final content for all input mappings.
  • You will work with UI/UX to develop the onboarding experience, teaching new players how to interact with the game via their specific controller type.
  • You will work with UI/UX to develop accessibility and preferential input options, such as assisted input remapping and one handed control schemes.
  • You will design and tune haptic and rumble feedback moments for various input devices.
  • You will partner with a data analytics and user research team to validate the effectiveness of the implemented control schemes.

Qualifications
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 5 + years of experience as a game designer working on AAA and/or mobile titles.
  • Deep familiarity with the fundamentals of user experience and playability testing.
  • Experience and understanding of onboarding new players/users.
  • Experience using in-engine scripting tools to author and modify in-game logic.
  • Passion for promoting an inclusive and diverse, 'team-first' culture based on fun.

City:

State:

Remote?: 1

Community / Marketing Title: Gameplay Input Designer

Company Profile:

Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2022-04-01 13:53:22.997

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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