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Senior Game Designer - Maxis

Multiple Locations: California, USA • Austin, TX, USA • Toronto, ON, Canada • Seattle, WA, USA • Utah, USA • Illinois, USA • North Carolina, USA

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This position is no longer open.

Requisition Number: 172659

Position Title: Sr Game Designer

External Description:

Senior Game Designer - Maxis

Location: Remote (most North America locations) | Hybrid | Redwood City, CA | Austin, TX | Toronto, ON | Vancouver

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

The Simulation Designer’s role will be to define and lead the development and implementation of simulation experiences and prototypes. This position will be a mix of feature ownership, game design, and technical expertise. This will involve working with cross-discipline groups toward a common defined vision as well as supporting efforts with design documents and implementation. In this role, you will support utilization of Objectives and Key Results (OKRs) to define the actions in the team and achieve measurable results. You will be working on The Sims 4!!! Super exciting times!

 You will report to the Development Director. 

Responsibilities

  • Advocate and maintain the vision of the project to inspire players to experience human stories with unique characters & meaningful representation through Simulation.
  • Collaborate on the Design for Simulation in partnership with Production and Creative Directors, including prioritizing, aligning, and supporting the Simulation Design team
  • Create complex entities that act autonomously within an ecosystem to make interesting and surprising choices while respecting player decisions.
  • Explore new ways to bring characters to life and create emotional experiences in a non-linear simulation experience. 
  • Advocate for a wide range player styles with a focus through simulation experiences. 
  • Work with the tools team to improve workflow and processes. 
  • Develop Vision Documentation and then collaborate with cross-discipline groups toward the vision.
  • Creating design documentation to support prototyping efforts.
  • Partnering with Development Directors to track tasks, identify risk, and clarify changes in work.
  • Partner with UX to design, research, and implement features, particularly for introducing narrative elements and decisions.
  • Partnering with Design Leadership across other game verticals to ensure a cohesive and high quality player experience
  • Aiding team leadership in assembling presentation materials. 
  • Playtesting, attending UXR sessions and participating in organizing feedback/insights.
  • Documenting findings for future use in future Sims development.
  • Help establish best practices for the team and improve process and efficiency.

Qualifications

  • Effective at interpreting high level milestone direction into actionable goals and deliverables for the Simulation team
  • Support crafting an experience, conveying that vision to the team, and iterate based on results
  • Simulation Game Genre design experience, especially in the area of creating the production pipeline to integrate story with the gameplay.
  • Collaborate on cross-discipline prototyping and idea iteration, actively participating in the development of a feature from start to finish.
  • Effectively evaluate priorities, risks, and needs throughout development; communicating these to craft and management leads.
  • Hands-on implementation for an interactive experience or mod. 
  • Knowledge of popular interactive story machinima or mod communities a plus (ex: The Sims, Episode, Grand Theft Auto Online).
  • Excellent communication and presentation skills required.
  • Effective at working both autonomously and in groups of different profiles.
  • Knowledge of and enthusiasm for gaming: playing, deconstructing and creating.
  • Experience with games in The Sims PC franchise and other simulation games.

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Community / Marketing Title: Senior Game Designer - Maxis

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 171

Can this position be remote?: 1

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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