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Technical Animator

Location: Orlando, FL, USA

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This position is no longer open.

Requisition Number: 172615

Position Title: Technical Artist 2

External Description:

Create Animation is one of EA's central teams, responsible for bringing characters and performances to life across all of EA's franchises. Led by industry veterans from film and game industries, we work on award-winning franchises in partnership with teams like BioWare (Mass Effect, Dragon Age), Respawn (Jedi: Fallen Order, Apex Legends, Medal of Honor), EA Sports (FIFA, Madden, College Football) and other high profile game teams!

Our team collaborates with many teams across Create and EA, such as Motion Capture, Rigging, Scanning, and more. We work on a diverse catalog of games across many different animation styles, from realistic to stylized, from humans to creatures.

As the Technical Animator you will integrate animation content created in Maya and Motionbuilder and ensure it works in-engine. You will be collaborative, able to partner with animation directors, leads, and stakeholders to ensure animation quality are maintained in-game. While this role is technical in nature, we are also looking for candidates who have an eye for aesthetics to maintain a high-quality artistic vision. You will report to Development Director and build relationships with team members and partners to refine the production environment.

You will:

  • Integrate cinematics and gameplay animation content into the game engine.
  • Provide creative and technical problem solving with a view to delivering efficient quality animation content.
  • Define, estimate and prioritize tasks in a well-organized manner.
  • Document workflows, technical processes, and tools.
  • Communicate across multiple departments disciplines
  • Provide animation support to content creators.
  • Basic tool and utility creation

Qualifications:

  • 2+ years animation industry experience creating game content
  • Proficient in standard industry tools Maya and Motionbuilder.
  • Ability in integrating animation content into game engines.
  • Knowledge of body and facial production rigs

Plus:

  • Familiarity in C#, MEL or Python
  • Experience in Motionbuilder/ Maya API
  • Experience with editor-based game development environments e.g. Unreal, Unity, etc.
  • Experience in Qt/Pyside
  • Experience designing, and maintaining animation content workflows as part of an end-to-end animation pipeline.

City:

State:

Community / Marketing Title: Technical Animator

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 230

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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