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Technical Animator

位置: Orlando, FL, USA

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このポジションはもう募集していません。

Requisition Number: 172615

Position Title: Technical Artist 2

External Description:

Create Animation is one of EA's central teams, responsible for bringing characters and performances to life across all of EA's franchises. Led by industry veterans from film and game industries, we work on award-winning franchises in partnership with teams like BioWare (Mass Effect, Dragon Age), Respawn (Jedi: Fallen Order, Apex Legends, Medal of Honor), EA Sports (FIFA, Madden, College Football) and other high profile game teams!

Our team collaborates with many teams across Create and EA, such as Motion Capture, Rigging, Scanning, and more. We work on a diverse catalog of games across many different animation styles, from realistic to stylized, from humans to creatures.

As the Technical Animator you will integrate animation content created in Maya and Motionbuilder and ensure it works in-engine. You will be collaborative, able to partner with animation directors, leads, and stakeholders to ensure animation quality are maintained in-game. While this role is technical in nature, we are also looking for candidates who have an eye for aesthetics to maintain a high-quality artistic vision. You will report to Development Director and build relationships with team members and partners to refine the production environment.

You will:

  • Integrate cinematics and gameplay animation content into the game engine.
  • Provide creative and technical problem solving with a view to delivering efficient quality animation content.
  • Define, estimate and prioritize tasks in a well-organized manner.
  • Document workflows, technical processes, and tools.
  • Communicate across multiple departments disciplines
  • Provide animation support to content creators.
  • Basic tool and utility creation

Qualifications:

  • 2+ years animation industry experience creating game content
  • Proficient in standard industry tools Maya and Motionbuilder.
  • Ability in integrating animation content into game engines.
  • Knowledge of body and facial production rigs

Plus:

  • Familiarity in C#, MEL or Python
  • Experience in Motionbuilder/ Maya API
  • Experience with editor-based game development environments e.g. Unreal, Unity, etc.
  • Experience in Qt/Pyside
  • Experience designing, and maintaining animation content workflows as part of an end-to-end animation pipeline.

City:

State:

Community / Marketing Title: Technical Animator

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 230

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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