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Technical Artist - Animation (DCC Specialty)

Ubicación: Orlando, FL, USA

Aviso

Esta posición no está abierta.

Requisition Number: 172614

Position Title: Technical Artist 2

External Description:

Create Animation is one of EA's central teams, responsible for bringing characters and performances to life across all of EA's franchises. Led by industry veterans from film and game industries, we work on award-winning franchises in partnership with teams like BioWare (Mass Effect, Dragon Age), Respawn (Jedi: Fallen Order, Apex Legends, Medal of Honor), EA Sports (FIFA, Madden, College Football) and other high profile game teams!

Our team collaborates with many teams across Create and EA, such as Motion Capture, Rigging, Scanning, and more. We work on a diverse catalog of games across many different animation styles, from realistic to stylized, from humans to creatures.

We are looking for a Technical Artist who has a experience with problem-solving. You will report to a Lead TA, and you will need to be collaborative, able to partner with animation directors, leads, and stakeholders to ensure collaboration to produce quality assets, tools, pipelines, and workflows. And enjoy making games! While this role is technical in nature, we are also looking for candidates who have an eye for aesthetics to maintain a high-quality artistic vision.

You will:

  • Design, implement and support animation tools and technologies used on specific titles.
  • Support central animation workflows that span across multiple titles in collaboration with content creators and engineers.
  • Integrate cinematics and gameplay animation content into the game engine.
  • Interact and support the rigging team on character rigs
  • Provide creative and technical problem solving with a view to delivering efficient quality animation content.
  • Define, estimate and prioritize tasks in a well-organized manner.
  • Document workflows, technical processes, and tools.

Support animators with troubleshooting in DCC animation packages

Qualifications

  • 2+ years of tool creation experience for art/animation workflows on multiple titles/projects.
  • Intermediate knowledge in Python.
  • Proficient in Motionbuilder/Maya API
  • Familiarity with animation content integration in-engine.
  • Knowledge of body and facial production rigs for debugging and tool writing purposes

Plus

  • Familiarity of motion capture processes and data
  • Familiarity in C#, MEL
  • Experience in Motionbuilder/Maya API
  • Experience with editor-based game development environments e.g. Unreal, Unity, etc.
  • Experience in Qt/Pyside
  • Experience designing, and maintaining animation content workflows as part of an end-to-end animation pipeline.

City:

State:

Community / Marketing Title: Technical Artist - Animation (DCC Specialty)

Company Profile:

Electronic Arts Inc. es una empresa de software de entretenimiento interactivo líder a nivel mundial. EA distribuye juegos, contenido y servicios en línea para consolas, ordenadores personales, teléfonos móviles y tabletas conectados a Internet.

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Days Open: 230

Can this position be remote?: 1

EEO Employer Verbiage:

EA ofrece igualdad de oportunidades. Nuestras decisiones de empleo se hacen independientemente de raza, color, nacionalidad, ascendencia, sexo, género, identidad o expresión de género, orientación sexual, edad, información genética, religión, discapacidad, condición médica, embarazo o estado civil, familiar o de veterano. EA también lleva a cabo ajustes de espacios de trabajo para individuos cualificados con discapacidades, de acuerdo con la ley aplicable.

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