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Technical Artist - Animation (In-Engine)

位置: Orlando, FL, USA

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このポジションはもう募集していません。

Requisition Number: 172613

Position Title: Technical Artist 2

External Description:

Create Animation is one of EA's central teams, responsible for bringing characters and performances to life across all of EA's franchises. Led by industry veterans from film and game industries, we work on award-winning franchises in partnership with teams like BioWare (Mass Effect, Dragon Age), Respawn (Jedi: Fallen Order, Apex Legends, Medal of Honor), EA Sports (FIFA, Madden, College Football) and other high profile game teams!

Our team collaborates with many teams across Create and EA, such as Motion Capture, Rigging, Scanning, and more. We work on a diverse catalog of games across many different animation styles, from realistic to stylized, from humans to creatures.

We are looking for a Technical Artist who has a experience with problem-solving. You will report to a Lead TA, and you will need to be collaborative, able to partner with animation directors, leads, and stakeholders to ensure collaboration to produce quality assets, tools, pipelines, and workflows. And enjoy making games! While this role is technical in nature, we are also looking for candidates who have an eye for aesthetics to maintain a high-quality artistic vision.

You will:

  • Design, implement and support animation tools and technologies used on specific titles.
  • Support central animation workflows that span across multiple titles in collaboration with content creators and engineers.
  • Integrate cinematics and gameplay animation content into the game engine.
  • Provide creative and technical problem solving with a view to delivering efficient quality animation content.
  • Define, estimate and prioritize tasks.
  • Document workflows, technical processes, and tools.

Qualifications

  • 2+ years of tool creation experience for art/animation workflows on multiple titles/projects.
  • Intermediate knowledge in C#
  • Proficiency with animation content in engine.
  • Knowledge of body and facial production rigs for debugging and tool writing purposes

Plus

  • Familiarity in MEL, Maya API, Python
  • Experience in Motionbuilder/ MotionBuilder API
  • Experience with editor-based game development environments e.g. Unreal, Unity, etc.
  • Familiarity in standard industry tools including Maya and Motionbuilder.
  • Experience designing, and maintaining animation content workflows as part of an end-to-end animation pipeline.

City:

State:

Community / Marketing Title: Technical Artist - Animation (In-Engine)

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 230

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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