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Rendering Software Engineer

Multiple Locations: Stratford, London, UK • United Kingdom

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This position is no longer open.

Requisition Number: 172530

Position Title: Software Engineer III

External Description:

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC. 

As part of this EA Sports FC team, your ultimate purpose is to be a catalyst for meaningful and impactful innovation and change. This is an R&D team, exploring new initiatives and technologies that will drive the evolution of the overall EA Sports FC business and teams and its goal is to provide the technological and experiential capabilities to build the EA Sports FC of tomorrow.

As a Rendering Software Engineer, you are an essential part of the game creation process, and are involved in the architectural design and implementation of rendering technology on multiple platforms. You will work with Designers, Artists and other Engineers to help build complex graphics features, life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX. Your contributions to EA Sports FC will be included back into the Frostbite engine, benefiting multiple game teams and improving the experiences of users across many of EA's games.

Your Responsibilities

  • You will work with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.
  • You will develop core rendering features, engine components, and tools
  • You will research and implement rendering techniques.
  • You will create reusable & flexible rendering technologies.
  • You will write technical design specifications.
  • You will design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages.
  • You will profile and optimize the rendering modules of a game engine.
  • Stay up-to-date with the latest hardware & software changes enhancing the rendering domain.
  • You will report to the engineering team's manager and work with your peers to render specific tasks.

 

Required Skills

  • 5+ years’ experience with C++ development.
  • Experience working on or creating real-time rendering engines.
  • Communication ability that supports an open working environment regarding feedback
  • A strong desire to improve visual quality together with art and design
  • Math skills include trigonometry, calculus, and linear algebra.
  • Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal

 

Desired Skills

  • Experience developing rendering techniques and implementing white papers
  • Stays up to date with latest and the greatest techniques in computer graphics
  • Experience with one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X
  • Excellent debugging and multi-threading skills
  • Experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor
  • Experience with art and content pipelines and workflows
  • Experience investigating and optimizing low-level game engine code on multiple platforms
  • Understanding of memory management, multiple processor use, and runtime optimization.

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Community / Marketing Title: Rendering Software Engineer

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 231

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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