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Gameplay Software Engineer (III) - The Sims!

여러 위치: Los Angeles, CA, USA • Austin, TX, USA • Seattle, WA, USA • Vancouver, BC, Canada • Utah, USA • California, USA • Georgia, USA • Illinois, USA • North Carolina, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 172478

Position Title: Software Engineer III

External Description:

Welcome to Maxis, home to tinkerers, craftspeople, and storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be. Read on to see how you can join our team and dream big.

You will report to a Development Director. As a Software Engineer on The Sims, your job will be to build user-facing content for the Sims using Python and C++.

 

Job Responsibilities:

  • Implement gameplay systems written in Python and C++ that are data-driven.
  • Sim behaviors: interaction with the world, other Sims, and objects (how would a Flirty Sim behave differently on a pool club versus a bar).
  • Build creative real life archetypes within a simulation game (e.g. romance, careers, postures).
  • Runtime optimization for performance and memory usage (scaling a simulation engine to include all aspects of human life).
  • Work with the team on continuous improvement of the data-driven framework that brings designs to life.
  • Write software requirements and technical design documentation.
  • Work with franchise leaders to continue building unique content for a game that supports a large demographic of simulation player patterns.

 

Technical Requirements:

  • Excellent game systems programming skills. Demonstrate technical abilities with projects implemented in C++, Python, C#, or Java.
  • 5 or more year experience in a hands-on development role.
  • Experience working in Python encouraged.
  • Experience with Windows platform and development tools (Visual Studio, Eclipse)
  • Experience writing real-time simulation game code.
  • Bachelor/Master's degree in Computer Science or relevant field.

 

Bonus Experience:

  • Demonstrate past experiences of shipping one or more game titles for some platform (PC, Mac, Console, Mobile)
  • Experience developing for live products at large-scale.
  • Previous engineering leadership experience over a title or major system.
  • Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
  • Knowledge of UI technologies including Scaleform, Actionscript 3, HTML, CSS, Javascript, and familiarity with Flash.

 

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Community / Marketing Title: Gameplay Software Engineer (III) - The Sims!

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 163

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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