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Gameplay Software Engineer (III) - The Sims!

複数の場所: Los Angeles, CA, USA • Austin, TX, USA • Seattle, WA, USA • Vancouver, BC, Canada • Utah, USA • California, USA • Georgia, USA • Illinois, USA • North Carolina, USA

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このポジションはもう募集していません。

Requisition Number: 172478

Position Title: Software Engineer III

External Description:

Welcome to Maxis, home to tinkerers, craftspeople, and storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be. Read on to see how you can join our team and dream big.

You will report to a Development Director. As a Software Engineer on The Sims, your job will be to build user-facing content for the Sims using Python and C++.

 

Job Responsibilities:

  • Implement gameplay systems written in Python and C++ that are data-driven.
  • Sim behaviors: interaction with the world, other Sims, and objects (how would a Flirty Sim behave differently on a pool club versus a bar).
  • Build creative real life archetypes within a simulation game (e.g. romance, careers, postures).
  • Runtime optimization for performance and memory usage (scaling a simulation engine to include all aspects of human life).
  • Work with the team on continuous improvement of the data-driven framework that brings designs to life.
  • Write software requirements and technical design documentation.
  • Work with franchise leaders to continue building unique content for a game that supports a large demographic of simulation player patterns.

 

Technical Requirements:

  • Excellent game systems programming skills. Demonstrate technical abilities with projects implemented in C++, Python, C#, or Java.
  • 5 or more year experience in a hands-on development role.
  • Experience working in Python encouraged.
  • Experience with Windows platform and development tools (Visual Studio, Eclipse)
  • Experience writing real-time simulation game code.
  • Bachelor/Master's degree in Computer Science or relevant field.

 

Bonus Experience:

  • Demonstrate past experiences of shipping one or more game titles for some platform (PC, Mac, Console, Mobile)
  • Experience developing for live products at large-scale.
  • Previous engineering leadership experience over a title or major system.
  • Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
  • Knowledge of UI technologies including Scaleform, Actionscript 3, HTML, CSS, Javascript, and familiarity with Flash.

 

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Community / Marketing Title: Gameplay Software Engineer (III) - The Sims!

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 163

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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