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Tools Game Engineer - Maxis

여러 위치: Redwood City, CA, USA • Toronto, ON, Canada • Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA • Vancouver, BC, Canada • Arizona, USA • Utah, USA • Georgia, USA • Illinois, USA • North Carolina, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 172415

Position Title: Software Engineer III

External Description:

Job Summary

Maxis is looking for an accomplished engineer that can help us bring the next wave of simulation features to life. This engineer will work with an experienced team that has collectively built almost all Maxis games in the past two decades. This engineer will work with multiple designers and engineers prototyping and shipping different features that expand the gameplay possibilities of Sims games. Most of the work will be done in C#, with the front-end being developed in WPF.

Reporting to a Development Director, as a Tools Engineer, you will:

  • Build tools that help create and manipulate a very large number of game tuning and assets that assemble to create rich player facing features.
  • Implement developer facing editors that provide high impact visualization to manipulate game tuning and assets e.g. state machine editor, behavior tree editor, expression editor in C# and WPF.
  • Work with the other game engineers and designers to implement a data-driven simulation system to author player facing behaviors in Unreal and C++.
  • Author technical design documents detailing software requirements.

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Bachelor/Master's degree in Computer Science, Computer Engineering or related field or equivalent work experience
  • 3+ years experience in a hands-on development role.
  • 1.5+ years experience building tools or applications in C# and WPF.
  • Demonstrated technical abilities and experience developing systems in large code bases written in C# and C++.
  • Experience with Windows platform and development tools.
  • Experience building tools or applications that have a medium to large user base and that are used to manipulate complex or large amounts of data.
  • Experience developing for large-scale live products. Products that are continuously updated to provide improved user experiences or expanded feature sets.
  • Experience working in highly collaborative environments with diverse roles beyond engineering such as design, production, art and product management.
  • Demonstrated user-first mentality and willingness to work through technical limitations to provide the best user experience possible.
  • Strong communication skills.

Bonus

  • Experience building and shipping AAA games in Unreal Engine.
  • Experience building tools and plugins for Unreal or Unity Engines.
  • Experience developing cross-platform games, tools, or applications e.g. for Mac, Console, Mobile.
  • Experience working in large data-driven games or applications.
  • Experience using static and performance analysis tools to profile and optimize the performance of C# desktop applications.
  • Experience working with automated testing, unit testing, data and asset pipelines, and configuration management processes.
  • Experience building features for games or applications that support a collaborative User Generated Content community.

City:

State:

Community / Marketing Title: Tools Game Engineer - Maxis

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 196

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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