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Tools Game Engineer - Maxis

複数の場所: Redwood City, CA, USA • Toronto, ON, Canada • Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA • Vancouver, BC, Canada • Arizona, USA • Utah, USA • Georgia, USA • Illinois, USA • North Carolina, USA

注意

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Requisition Number: 172415

Position Title: Software Engineer III

External Description:

Job Summary

Maxis is looking for an accomplished engineer that can help us bring the next wave of simulation features to life. This engineer will work with an experienced team that has collectively built almost all Maxis games in the past two decades. This engineer will work with multiple designers and engineers prototyping and shipping different features that expand the gameplay possibilities of Sims games. Most of the work will be done in C#, with the front-end being developed in WPF.

Reporting to a Development Director, as a Tools Engineer, you will:

  • Build tools that help create and manipulate a very large number of game tuning and assets that assemble to create rich player facing features.
  • Implement developer facing editors that provide high impact visualization to manipulate game tuning and assets e.g. state machine editor, behavior tree editor, expression editor in C# and WPF.
  • Work with the other game engineers and designers to implement a data-driven simulation system to author player facing behaviors in Unreal and C++.
  • Author technical design documents detailing software requirements.

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Bachelor/Master's degree in Computer Science, Computer Engineering or related field or equivalent work experience
  • 3+ years experience in a hands-on development role.
  • 1.5+ years experience building tools or applications in C# and WPF.
  • Demonstrated technical abilities and experience developing systems in large code bases written in C# and C++.
  • Experience with Windows platform and development tools.
  • Experience building tools or applications that have a medium to large user base and that are used to manipulate complex or large amounts of data.
  • Experience developing for large-scale live products. Products that are continuously updated to provide improved user experiences or expanded feature sets.
  • Experience working in highly collaborative environments with diverse roles beyond engineering such as design, production, art and product management.
  • Demonstrated user-first mentality and willingness to work through technical limitations to provide the best user experience possible.
  • Strong communication skills.

Bonus

  • Experience building and shipping AAA games in Unreal Engine.
  • Experience building tools and plugins for Unreal or Unity Engines.
  • Experience developing cross-platform games, tools, or applications e.g. for Mac, Console, Mobile.
  • Experience working in large data-driven games or applications.
  • Experience using static and performance analysis tools to profile and optimize the performance of C# desktop applications.
  • Experience working with automated testing, unit testing, data and asset pipelines, and configuration management processes.
  • Experience building features for games or applications that support a collaborative User Generated Content community.

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Remote?: 1

Community / Marketing Title: Tools Game Engineer - Maxis

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

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Date Opened: 2022-03-18 02:44:31.657

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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