C# Software Engineer
Location: Toronto, ON, Canada
Requisition Number: 172392
Position Title: Software Engineer III
Software Engineer - C#
Location: Los Angeles, California or Vancouver, BC
Requisition Number: TBD
Software Engineer - C# (Capture Technology)
Development Technology & Solutions is a partner of EA Studios. They span four continents, bringing together diverse individuals passionate about their craft from across the globe. They partner in every development phase while improving their expertise to create greater experiences for players. DTS participates in creating some of the most beloved games and supports ongoing live services. Through cutting-edge technology, data-driven insights, and state-of-the-art practices, they drive quality and directly impact players. They are a learning organization, sharing collaboratively and exploring innovative ways to solve challenges in creating amazing games for millions of players worldwide.
The STG Capture Technology Team is looking for accomplished people to help us fulfil our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends and allow for quick iteration of any artistic idea into reality.
We pride ourselves on being a team of open-minded collaborators who seek to build great solutions with our partners using honest and mindful communication and collaboration. We aim for excellence in all that we do, from the delivery of high-quality solutions to our culture of constant learning to our passion for sharing and innovating.
The Challenge Ahead:
As a Software Engineer on the team, you will write, maintain and support new and existing software technologies that are core to the business of EA’s Capture team. The STG Capture Technology team partners closely with Capture and other groups spanning all aspects of motion capture, data capture, and scanning, with whom we collaborate to bring art for modern games to life.
Day to day you will:
- Work with customers to maintain existing tools and software applications.
- Work with customers (i.e. artists and engineers) to develop user-friendly tools, efficient pipelines, and optimal workflows that aid in the development and iteration of game content.
- Work closely with the Technical Directors as we envision what the future for Capture technology looks like.
- Gather user requirements, design, implement, debug, test and maintain code with good quality.
- Evaluate and improve workflows to enhance group productivity.
Who you are:
- 5+ years experience in software development
- Experience in modern C# and a working knowledge of recent .NET
- Implementing User Interfaces using WPF
- Previous experience in tool development that may include world editing tools, 2D and 3D art content pipelines, art importers/exporters, automated content/data build systems, GUI development or Unity
- Knowledge of good software engineering practices (e.g. design patterns, object-oriented design)
- Bachelor’s degree in Computer Science or related field or equivalent training and professional experience
Bonus if you have:
- Experience with C++, unit testing frameworks (e.g. MBUnit, NUnit) and Source Code Control Systems (e.g. Perforce, Git)
- Experience with scripting languages such as Python
- Experience in UX development
At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers.
We put our people first. We provide comprehensive benefits packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more!
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, colour, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also make workplace accommodations for qualified individuals with disabilities as required by applicable law.
Community / Marketing Title: C# Software Engineer
Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.
EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Date Opened: 2022-03-21 20:19:51.81
EEO Employer Verbiage:
EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.