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Lead Social Behavioral Scientist

Location: Marina del Rey, California, United States

Notice

This position is no longer open.

Requisition Number: 172291

Position Title: Director, Research

External Description:

#WeAreEA and we exist to inspire the world to play. EA values creativity, pioneering, passion, determination, learning, and teamwork. We mean things like acting with curiosity, speaking up with original ideas, and committing to each other as one team. We're looking for all the best kinds of people to make great experiences for our players. People want a job that inspires them, while giving them room to enjoy their lives. And we want to give them that. We celebrate diversity and inclusion by creating a place where you can come to work and be yourself.

The Positive Play Group at Electronic Arts is changing the game for good. Our goal is to reimagine and rebuild the gaming experience to be an inclusive, fair and positive one for all players. We are part of the Experience organization, and you will report to the Director of Player Connection to help build a first-of-its-kind foundational technology to power the social ecosystem in and around our games, by enabling meaningful connections between our players, our games and our content.

Come join us! We're hiring a Social/Behavioral Scientist to join EA's Positive Play team.

The Opportunity Ahead: The Social/Behavioral Scientist will be an expert in why and how people connect on a human level and have a understanding of how interests and shared experiences bond people and increase trust and connectedness. You will work with the other specialists on the Social Accelerator team to understand, craft and apply behavioral insights to determine the steps for players to make and deepen connections within and outside of the game and address some of the most complex user needs and problems. You have practical / corporate experience beyond academia as a behavioral researcher and an undergraduate or graduate degree in behavioral science, behavioral economics, social or cognitive psychology, sociology, human computer interaction or a related field.

Responsibilities/Skills:

Use your expertise in Applied Behavioral Science to help create healthier short- and long-term behaviors through:

  • Behavioral Strategy: In collaboration with partners, determine the specifics of the target population and desired outcome behavior, including metric definition/status-quo measurement
  • Behavioral Evangelism: Be the voice of behavior-based user questions across the team and provide guidance around best practices
  • Behavioral Impact Evaluation: Evaluate, analyze and present to what extent the designed interventions materially improve the player experience
  • Expert in why and how people connect on a human level; neuroscience and behavior trends around social engagement
  • Understand how interests and shared experiences bond people and increase trust, connectedness
  • Determine the types of friendships/connections + expression through player personas
  • You will work with cross-functional partners in marketing, design, UX/UI, engineering, and product to craft and apply behavioral insights that address some of the most complex user needs/problems
  • Lead complex research through questionnaires sampling and weighing strategies
  • Provide thought leadership and implement strategy to create company understanding of behavioral science.

Qualifications:

  • 4 years of experience as behavioral researcher
  • 5+ years of experience using R, Python, SQL
  • Relevant corporate and/or product building expertise
  • Bachelor's Degree (with 4 or more years on-the-job experience) or MA/MS degree (with 2 or more years of on-the-job experience) in behavioral science, behavioral economics, social or cognitive psychology, sociology, human computer interaction or a related field.


Join us in driving the next revolution in games.

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Community / Marketing Title: Lead Social Behavioral Scientist

Company Profile:

Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2022-03-24 22:27:35.517

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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