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Experience Designer II

Multiple Locations: Redwood City, California, United States • Vancouver, British Columbia, Canada • Toronto, Ontario, Canada

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Requisition Number: 172091

Position Title: Experience Designer II

External Description:

Experience Designer II - Maxis Studios (EA)

Location: Remote - Open to most North America locations

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

As an Experience Designer supporting Maxis Studios, you’ll report to a Development Director and work with a team of enthusiastic industry craftspeople from all walks of life. You will use your passion and knowledge to lead the development of the user interface and related systems from initial prototypes through final design.

Own the creation of experiences that surprise, delight, and invite millions of gamers around the world to Play with Life.

Responsibilities

  • Drive user-centered design processes to deliver world-class design solutions.
  • Partner closely with XD Director, Creative Director, UX Researchers and the larger XD team.
  • Lead design solutions that are informed by player data (quantitative and qualitative)
  • Craft UX artifacts: experience maps, flows, wireframes, prototypes.
  • Architect player flows, screens, content and states that are intuitive and engaging while balancing player, business and technical goals.
  • Support the creation and management of a comprehensive design system.
  • Collaborate closely with other Experience Designers to gather requirements, explore creative directions, produce prototypes and iterate based on testing results.

Qualifications

  • 4-6 years of experience as a UX designer, interaction designer, product designer or similar role.
  • Experience designing with players' motivations and needs in mind.
  • Experience with user research methodologies and user data analysis (quantitative and qualitative)
  • An exceptional portfolio demonstrating user-centered designs across a range of digital products. Research and data informed designs that meet users' needs and their motivations.
  • Experience creating, contributing to and working with large design systems. 
  • Partner with stakeholders to set priorities and find balanced design solutions to player and business goals within technical constraints.
  • Outstanding communication and presentation skills, an optimistic outlook, and the desire to inspire excellence.
  • Knowledge of inclusive design principles and experience designing for usability and accessibility.
  • Understand the importance of providing and soliciting feedback in an inclusive and respectful manner.
  • Passion for games and interactive media, with a deep understanding of what makes them fun and engaging.
  • Comfortable presenting cohesive design solutions to technical and non-technical audiences.
  • Proficiency in a variety of modern design tools: Figma, Adobe XD, Sketch, Principle, Adobe CC, etc.
  • Familiarity with the Sims franchise and the life simulation game genre

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Remote?: 1

Community / Marketing Title: Experience Designer II

Company Profile:

Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2022-03-04 19:47:30.267

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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