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Outsourcing Hard Surface Artist

Multiple Locations: Marina del Rey, California, United States • Redwood City, California, United States • Vancouver, British Columbia, Canada • Austin, Texas, United States • Seattle, Washington, United States

지원

Requisition Number: 171917

Position Title: Outsourcing Artist

External Description:

Outsourcing Hard Surface Artist 

Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.

Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

The Outsourcing Artist is a creative role focusing on hard surface art content with external vendors for one or multiple projects. The role works closely with the Associate Environment Director, and other Outsourcing Artists to manage vendor assets. Responsibilities include finalizing art assets, taking part in art content reviews and feedback, and working with the internal and external teams to deliver art content. This role will report to our Studio Art Line Director. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within a three-hour time difference to the Pacific Time Zone to apply.

Responsibilities:

  • Review and provide feedback on external art content (focus on weapons, vehicles and mechanical objects)
  • Create briefs and organize packages for external production
  • Finalize assets by making visual and technical adjustments
  • Participate in relevant art review meetings
  • Ability to create content for seasonal releases on a cyclical basis
  • Help coordinate vendor communication to internal team
  • Support external art training and documentation

Requirements:

  • 3-5 years 3D experience
  • Proven expertise in modeling & texturing weapons, vehicles, and mechanical objects
  • Understanding of industry standards, 3D applications, general workflows with Maya, Zbrush, Substance Painter
  • Experience working with physically based rendering
  • Proven history of working within game engine constraints to achieve visual and technical quality
  • Understanding of best practices including providing feedback
  • Self-motivation and the ability to collaborate effectively within a team

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality. 

Next Steps

As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume.

City:

State:

Remote?: 1

Community / Marketing Title: Outsourcing Hard Surface Artist

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Date Opened: 2022-03-03 23:48:54.353

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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