filler

Technical Art Director

Multiple Locations: San Francisco, CA, USA • Sacramento, CA, USA

Notice

This position is no longer open.

Requisition Number: 171216

Position Title: Senior Technical Artist 2

External Description:

Who is EA Capital Games?

We're a mobile game studio located in Midtown Sacramento, home to the title Star Wars: Galaxy of Heroes, the most successful Star Wars mobile game ever released, charting as the #1 grossing game in over 35 countries, and one of the Top 40 grossing games in the entire world across Apple and Google.

Collectively, we are a close-knit group of passionate gamers. Our team culture is welcoming, fast-paced, and collaborative. We take our work – but not ourselves – seriously.

Role Overview:

Our flagship title Star Wars: Galaxy of Heroes is looking for an accomplished Senior Technical Artist with experience in game development, specifically in the mobile space. You will report directly to the studio's Principal Art Director and work in cooperation with our design, engineering, art teams. You will lead the technical art effort and implementation of top-quality content for our existing Star Wars game and future projects. We are looking for that magical combination of artistry and technical know-how that a technical artist like you bring to the table.

Responsibilities:

  • Lead the technical development of the systems and frameworks to support the art team together with engineering support.
  • Support other Technical Artists in the development and integration of any associated proprietary toolsets.
  • Support the development and integration of new and existing pipelines.
  • Work with and assist artists to support solutions to project-wide problems.
  • Write tools to help automate the optimization of game assets for artists.
  • Explore new techniques and processes to solve technical art challenges
  • Work with engineering and design to guide the technical architecture that supports game features from an art perspective.
  • Participate in build reviews, address bugs, and guide art quality through a balance of visual improvements and performance constraints.

Qualifications:

  • 5+ years of production experience, with mobile development experience a big plus
  • Experience with Unity, Mecanim, and in-game cinematics systems such as Timeline and Cinemachine.
  • High level of familiarity with version control and asset management solutions (Perforce, git, etc)
  • Programming experience with scripting languages such as Python and C#
  • Working knowledge of Maya and 3D Studio Max scripting/API's
  • Understanding of art pipelines enough to support the team with best-in-breed tools and processes
  • Oversee shader performance and able to author node based shaders a strong plus.

Please apply with as many examples of the following as you can:

  • Tools and pipeline work. Provide examples of script functionality and/or code samples.
  • For example: exhibit how you took a problem, went about solving it, and show the result as part of a video capture or a series of screenshots. Include relevant code samples.
  • Examples of other technical art related projects including character shader work or engine-side pipeline tools.
  • Breakdown of technical art framework support for a game feature or mechanic (e.g. screenshots/video of game footage and how you contributed to the presentation solution).

City:

State:

Community / Marketing Title: Technical Art Director

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 36

Can this position be remote?: 1

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Click here to view our Data Privacy Policy.

google-site-verification: google7f7a22bb8fdf2c3d.html