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Gameplay Director - Mass Effect

Multiple Locations: Edmonton, Alberta, Canada • Vancouver, British Columbia, Canada • Toronto, Ontario, Canada • Austin, Texas, United States

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Requisition Number: 171196

Position Title: Game Design Director

External Description:

BioWare is about creating worlds of adventure, conflict, and companionship that inspire players to become the hero of their story. We are looking for collaborative problem solvers who share our passion for games as a creative medium and want to create groundbreaking experiences for our players. Join us for this once-in-a-career opportunity to help build the next Mass Effect, creating Sci-Fi gameplay, emotionally engaging stories, and building a vast galaxy to explore.

Gameplay Director

We are looking for an outstanding Gameplay Director, reporting to the Franchise Game Director, you will establish and guide the game's core, moment-to-moment, action gameplay experience. From our combat mechanics, to character, camera, and control feel, to gear and systems standards, the Gameplay Director will guide and inspire their team as we move from prototyping, to implementation, to polish and debugging.

What the Gameplay Director will do at BioWare:

Responsibilities:

  • You will:
  • Work with franchise leadership to form a gameplay vision that is authentic to the IP.
  • Advocate for the player experience set expectations around the ARPG market and ensure our features are aligned with player satisfaction and enjoyment.
  • Experiment with design features to identify opportunities and establish best practices.
  • Direct and participate in the prototype, iteration process, reviews, and feedback.
  • Meet with the team to brainstorm ideas, set performance benchmarks, and identify technology gaps.
  • Guide and inspire the team, using our franchise pillars to guide priorities, comp references, and quality metrics.
  • Meet with the team to motivate and strengthen the design vision.
  • Work with UXR to gauge and improve player feedback.
  • Work with the Art and Animation Director to balance technical, aesthetic, gameplay feel, and narrative constraints.
  • Work with production to identify asset dependencies, scope alignment, and delivery schedules.

Qualifications:

  • 8+ years of gameplay design experience with lead gameplay design experience on at least one AAA title on a Single Player, 3rd Person, or Action RPG genre.
  • Experience developing vision regarding gameplay; combat systems and mechanics; weapons and balance; character, camera, control, and abilities; AI enemies and followers; progression; and enemy encounters.
  • Mentor gameplay designers at all levels of experience.
  • Have a deep passion for interactive narrative and gameplay design. An affinity for Sci-Fi.
  • Be a collaborator with the ability to pitch your ideas in large or small groups.
  • Experience with Unreal or comparative game engines.
  • Experience working with Creative leads to identify design requirements.
  • Experience working with Technical leads to identify pipeline and feature requirements.

City:

State:

Remote?: 1

Community / Marketing Title: Gameplay Director - Mass Effect

Company Profile:

Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2022-01-25 03:38:25.22

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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