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Director, Product Management - DICE

여러 위치: Stockholm, Sweden • Germany • France • United Kingdom • Spain • Ireland

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 170947

Position Title: Director, Game Product Management

External Description:

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.

Role Overview

We are looking for a Director, Product Management to join us at DICE to help build our product and data teams.

Through consumer insight, player feedback and creative input from the game team, you will create and drive our strategy to provide a high level of engagement and revenue over the lifetime of the Battlefield franchise. You will report to the senior franchise leadership within DICE and help shape the future of our franchise business strategy.

You will oversee the business aspects of development, including monetization, business models, and live ops and will manage overall product strategy, becoming a market and genre expert. You will create quantitative guidance for the studio, working with partners to communicate a holistic view into the health of the game and provide insights to improve the product and its growth and performance. You will lead the team to determine the economy business model, Goals framework, experimentation, and whatever else it takes to improve predictable performance in market.

 

Responsibilities

Product Management is an important piece of the leadership team in our development process – come join the DICE team:

  • Partner with studio product & creative leaders to ensure the game addresses players' motivations, while maximizing acquisition, engagement, and monetization drivers
  • Work with other members of the game team leadership to design and manage essential features that further acquisition, engagement, and monetization optimization efforts
  • Own live service revenue growth and portfolio
  • Drive A/B experimentation to increase gameplay and commerce
  • Develop the PMs in the studios to build an outstanding game PM team
  • Manage economy design, testing and tuning for all of our products
  • Determine metrics and tracking tools for all products and use the data to promote intelligent decisions for feature optimization or future feature development
  • Partner with marketing, creative, and franchise teams to promote titles both in-game and externally to improve growth and return on investment

Qualifications

  • Experience launching successful live service products (PC/console) as a lead PM and experience with rigorous approach to building products that uses both qualitative and quantitative insights to guide product design.
  • Experience building complex in-game economies.
  • Managed and developed junior PMs or PM teams.
  • Experience with structured, hypothesis-driven product improvements, rigorous metrics analysis, consumer insights and design experimentation.
  • Experience with Multivariate testing.
  • Avid gamer and interest in the gaming industry
  • 10+ years of experience in consumer product sector.
  • 4+ years as an Analyst, Product Manager, Producer or Systems Designer in games industry

City:

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Community / Marketing Title: Director, Product Management - DICE

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 169

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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